gallantpirate69
New member
McGinnis as a character is awesome but is so hard to play due to low mobility, when so many other characters have amazing mobility and game changing abilities. She sticks out as a sore thumb and it doesnt matter how many times I play her, my KDA with her nowadays in the smaller map is always bad. There is just no carry potential in her.
1. a) Change her q from 1 to 2 turret charges from the start. With better spirit resist.
b) When 3 turrets simulatenously attack the same target, then that turrets will mark them and there is bonus damage.
c) The turrets will have a longer lifespan >50%.
2. b) Medicinal Specter should be wider and also provide a bit of movement and 1 stamina recovery for 2nd upgrade.
3. a) Walls should push characters 5m away from them, and slow them.
b) The wall height also increase by 5 m.
c) In the final upgrade "Stun" for 1.25 seconds. Turrets will mark the characters stuck by the wall and shoot 1 rocket per turret.
4. a) The main rework should be with the ultimate: She creates a zone around her, where all stamina and dashes are extinguished. No dashes or mobility eitther horizontally or vertically is possible. It is also not possible to use lash ultimate out of the zone, use bebop or Rescue Beam to remove people out of the zone. Furthermore, there is minor spirit damage as well as 25% slow. McGinnis will be slowed as well and cannot use any dashes or movement items. Duration: 3 seconds
b) Allies in the zone get a buff to their movement and gun abilities with a 25% fire rate bonus. Furthermore, the ultimate zone starts with a pulse damage that increases the slow by 12%. Duration: 4 seconds
c) 3rd upgrade will increase the zone radius and McGinnis will be able to now dash and use movement items. Duration: 5 seconds
1. a) Change her q from 1 to 2 turret charges from the start. With better spirit resist.
b) When 3 turrets simulatenously attack the same target, then that turrets will mark them and there is bonus damage.
c) The turrets will have a longer lifespan >50%.
2. b) Medicinal Specter should be wider and also provide a bit of movement and 1 stamina recovery for 2nd upgrade.
3. a) Walls should push characters 5m away from them, and slow them.
b) The wall height also increase by 5 m.
c) In the final upgrade "Stun" for 1.25 seconds. Turrets will mark the characters stuck by the wall and shoot 1 rocket per turret.
4. a) The main rework should be with the ultimate: She creates a zone around her, where all stamina and dashes are extinguished. No dashes or mobility eitther horizontally or vertically is possible. It is also not possible to use lash ultimate out of the zone, use bebop or Rescue Beam to remove people out of the zone. Furthermore, there is minor spirit damage as well as 25% slow. McGinnis will be slowed as well and cannot use any dashes or movement items. Duration: 3 seconds
b) Allies in the zone get a buff to their movement and gun abilities with a 25% fire rate bonus. Furthermore, the ultimate zone starts with a pulse damage that increases the slow by 12%. Duration: 4 seconds
c) 3rd upgrade will increase the zone radius and McGinnis will be able to now dash and use movement items. Duration: 5 seconds