twineyedestiiny
New member
Hello, I've played about 120 games of McGinnis and almost exclusively played a turret focused build. Here are some minor issues/inconsistencies I've encountered.
Mini Turret:
- Turret Interaction with Jungle Camps: Turrets attack jungle camps that are not actively attacking me. This has lead to occasions where I've died as a result of this interaction. My suggestions would be to change it so that Turret only aggro onto jungle camps that McGinnis has damaged.
View attachment 2026-04-16_12-40-31.mp4
- Turrets have no duration indicators. I like to use turrets as pseudo wards and knowing the exact duration would help in those instances. Suggest adding a small indicator to show the duration of a turret.
- Turrets try to attack through walls/geometry. If a turret is placed in a way where the laser is unobstructed but the gun is, the turret will try to attack anyways. Not much gameplay impact but looks funky.

- Turret laser has more range than the turret's actual bullet range and also aims higher than the turret's gun. Maybe this is intentional but usually lasers are angled in a way to where the bullet will hit close to where it is pointing at. As you can see in the image, the laser is pointing above the head, but the bullets are hitting the torso. The laser also extends past the target (it passes through the target even if it hitting the head).
Medicinal Specter
- Just 1 QoL change, the specter should float as high as the vertical heal radius.

Spectral Wall
- The turrets don't spawn symmetrically. The right one should ideally spawn closer to the middle.

- The wall segments sometimes overlap geometry and other times try to conform to it. Suggestion, they should always overlap like the second picture.


- The wall behaves inconsistently indoors/underground. It will sometimes "climb" up geometry and form higher. Might be related to the previous thing.
View attachment 2026-04-16_13-02-00.mp4
This is my first forum post so really sorry for the sloppiness. Hopefully it was helpful.
Mini Turret:
- Turret Interaction with Jungle Camps: Turrets attack jungle camps that are not actively attacking me. This has lead to occasions where I've died as a result of this interaction. My suggestions would be to change it so that Turret only aggro onto jungle camps that McGinnis has damaged.
View attachment 2026-04-16_12-40-31.mp4
- Turrets have no duration indicators. I like to use turrets as pseudo wards and knowing the exact duration would help in those instances. Suggest adding a small indicator to show the duration of a turret.
- Turrets try to attack through walls/geometry. If a turret is placed in a way where the laser is unobstructed but the gun is, the turret will try to attack anyways. Not much gameplay impact but looks funky.

- Turret laser has more range than the turret's actual bullet range and also aims higher than the turret's gun. Maybe this is intentional but usually lasers are angled in a way to where the bullet will hit close to where it is pointing at. As you can see in the image, the laser is pointing above the head, but the bullets are hitting the torso. The laser also extends past the target (it passes through the target even if it hitting the head).

Medicinal Specter
- Just 1 QoL change, the specter should float as high as the vertical heal radius.

Spectral Wall
- The turrets don't spawn symmetrically. The right one should ideally spawn closer to the middle.

- The wall segments sometimes overlap geometry and other times try to conform to it. Suggestion, they should always overlap like the second picture.


- The wall behaves inconsistently indoors/underground. It will sometimes "climb" up geometry and form higher. Might be related to the previous thing.
View attachment 2026-04-16_13-02-00.mp4
This is my first forum post so really sorry for the sloppiness. Hopefully it was helpful.
Last edited: