McGinnis Grab Bag of Ideas 2

onions

Member
  • Change the ult where it comes from the sky and shows a mini picture in picture from top down where you're aiming. Take away the minimum distance. This allows for a counter to paradox's wall and a fix for the environment/map blocking the ult like the bridge. The ult hitting the ground level of two levels isn't going to make sense because it's not arcing anymore. Currently, Mcginnis' ult is only really useful when you're farming T3 camps early and surprise damage during laning when the enemy is shopping.
  • Mcginnis is one of the heros that doesn't have visual feedback for dash jumping besides the blue indicator on the stamina bar. If you're used to timing with a roll animation this can be difficult during gameplay.
  • If you happen to be placing a turret or healing station while being silenced, the image of the turret or healing station will disappear and you won't be able to fire unless you deselect the item. The game should automatically deselect the item for you.
  • Maybe change the healing station where it has more range so you can heal allies during a fight easier and increase the radius or attach it to an upgrade. Maybe instead of a throwable station, make it into a launcher or gun.
  • Again, one of Mcginnis' only saving graces is her wall. The wall needs to be more consistent.
  • If Abrams and Pocket can have a pellet that always goes dead center why can't Mcginnis have a few bullets that are guaranteed to go dead center.
  • Maybe start with a mini monster roads?
 
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