*MAYBE Important* Changes in the game that are missing

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Hi all.
I have not seen a similar topic on the forum that describes everything that I will describe below
I will only outline in this thread those things that my friends and I really miss in the game, and I think adding these things is really important.


I divided the changes into sub-titles:

Settings


  • Screen shaking and Nasty sound
    There is no option to turn off screen shaking in the settings. I really don’t know why this setting is not there, because shaking the screen in a fight when you lose a significant amount of health leads to severe disorientation, and this shaking also comes with a sound, which is also disorienting. This setting is available in Dota2, but it is sorely missed here

  • Mini-map Customizing
    The game lacks changing the minimap settings, for example, there are small hero icons on the minimap, the hero icon has priority over the camp icon on the minimap, which can sometimes be inconvenient when farming.
    What I would like to add:
    1. Changing the size of icons on the minimap (in % ratio).
    2. Changing the hero's priority on the minimap (so that the hero does not cover the camp icon).
    3. Increasing minimap size.

Gameplay

  • Jungle System
    I understand that the developers wanted to make a jungle system something similar to LoL and Dota2, but at the moment the jungle in Deadlock is realized very poorly.
    Why? - For example, in LoL only junglers can beat the jungle, so there are not many camps and they give a lot of gold, in Dota2 there are a lot of camps, everyone can beat them and they give not much gold, but in Deadlock there are very few camps, they have a long cooldown and if at least 1 more hero is farming with you, you are already losing a lot of “souls”, because the cooldown is too long.
    My suggestion: Reduce the cooldown of camps, or rework their system, since farming them is now a rather difficult task.
  • Comeback System
    In the comeback game, the system is realized in such a way that there is a feeling that it does not exist at all. Killing heroes with streaks does not give a large number of souls, only if the hero farmed souls and unprotected souls dropped from him. This system needs to be completely reworked, since now if you lose all the lines you will lose the game in 90% of cases
  • Skill Casting System
    The game has a strangely realized system of casting skills, if you pressed a skill at one point of the aim and start moving it to another, the skill will go not to the point at which you pressed it (as in all games) but to the one at which you the sight stopped. I explained it here: Click.
    How should it be? You pressed the skill at one point, and if you moved the crosshair, the skill will still fly to the point where the crosshair was when you pressed the skill. Also, there are skills that for some reason unknown to me have a casting animation, which ruins some moments (for example, skill 3 on a Pocket)

Matchmaking

  • Queue System
    Honestly, it’s so stupid to first divide servers into regions, and then divide them into language groups. If I play alone, I come across players from the EU region, since I live in it, and perhaps it would be logical if when I playing with friends, I also came across players from the EU region? But no, when I playing with friends, we are matched with a game with Russian speakers, because my friends live in that region.
    No, I’m not a Russophobe, but what happens in games with Russian-speaking guys is terrible, everyone screams, no one listens to calls, everyone does what they want. People just ruin games. And dividing the game into language groups in such early Beta testing was probably the worst decision. As far as I understand, this happened in the latest update, and this system needs to be removed (in my opinion)

Shop

  • Quick-Buy System
    The quickbuy system is really lacking, there’s no point in describing too much here, it’s implemented in Dota2, and I think many will agree with me.

Other

  • Quick-Cast System
    There are a lot of heroes that require you to press a lot of directional buttons (for example Warden), and this system is also missing in the game. I would like to see it here as well.​

Thank you for your attention, I will edit this topic as suggestions come in.​

 

Shop (or gameplay idk)

  • Unsecured Souls
    This system is very unfair, it would be more logical to make it so that if you have unprotected souls when purchasing in a store, the number of unprotected souls would decrease as a percentage of the souls spent, because at the moment when you purchase smth with unsecured souls you can spend all unprotected souls only if you bought on full your souls balance.
 
quickbuy should be added, unsecured souls should be reworked, language lobbies should not exist (or let them exist in low mmr lobbies), but jungle change? Why would you want to lower cooldown on jungle creeps? I like jungling in this game and I feel like I spend 60% of my game time jungling, I dont think I should spend more time there. Also I dont think they are difficult to farm in the current state.
 
I like jungling in this game and I feel like I spend 60% of my game time jungling, I dont think I should spend more time there. Also I dont think they are difficult to farm in the current state.
I didn't saw it, maybe in low mmr publics nobody farming with you, but now in my match's many peoples farming w' me, and as I said, if at least one hero farming with you - you gonna lose a lot of farm bcz there is not too much camps and very big cooldown on it
 
Definitely agree on adding Quick Cast as an option. Especially with active items, it can be frustrating at times if you press an item or ability out of cast range as your character loses the ability to shoot while in this casting mode. Sure you can cancel the casting mode, but it still feels awkward to effectively disarm yourself.

Plus just being able to aim over someone and press your ability hotkey once would feel a lot smoother for gameplay.
Could also have quick cast on key release so you still have range/aoe indicators like Dota 2.
 
Settings

  • Duration of disablement
    I would like to see the duration of the disables on enemies, or on some bar on the screen, because calculating the duration of the stun or smth like that with resists - impossible, this is quite a big minus.

    P.S. - I understand that the developers would not like to see this game as second Dota 2, why do we need 2 identical games? but they are similar, and in this regard, the functions that I described here are really important to make the game more convenient to play.
 
They had it where the skills would go where your crosshair was when you pressed it one patch and everyone lost their mind and valve reverted it. It did feel pretty horrible
 
I think:
Adding options on lanes in the beginning would be good, either pre-game or adding some delay before hopping on the wires.

In general, the pacing is nice, but I never have a full build by the end of the game, I think to some, more jungle rewards would help with that, possibly increasing spirit urn rewards per player.
 
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