Matador - Tier 4 Weapon Item

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Matador
Weapon Tier 4
Components
: Slowing Bullets
§7250 Souls

  • +12 Spirit Power
  • +16% Fire Rate
  • +10% Spirit Resist
Passive:
Your bullets build up focus on enemies. After reaching max focus, slow the focused enemy's move speed and unlock a single charge of this item's active
  • 15% Movement Slow (Conditional)
  • 1.5s Slow Duration
  • 90 Max Stacks
  • 3 Max Charges
Active (9.75s Cooldown):
Recover 1 stamina and gain a movement speed boost.
  • +1 Stamina
  • +35% Move Speed
  • 3s Move Speed Duration

Goal was to design a tier 4 weapon item that provides utility to movement instead of a damage or fire rate steroid. Also making slowing bullets build into glass cannon is such a clown idea. This item should make a little more sense building out of slowing bullets.
 
Also making slowing bullets build into glass cannon is such a clown idea. This item should make a little more sense building out of slowing bullets.
I think the only reason they did it was to make it cost more, thought i would have probably made it build from Swift Striker. Maybe make it so that the focused enemies can`t use mobility items and abilities? Othervise good idea.
 
Is it weird that I like this item way too much? I feel like it would be a lot of fun to use and would reduce the need to build bonus stamina or Kinetic dash on some Weapon builds that need to be super mobile
 
New items got added to the developer console, so I am going through my old concepts for some housekeeping. There's some confusion about my item concept that I would like to address. Originally, i intended for the slowing effect to just be 15%. I have the slowing bullets there mostly so the item is more expensive. I don't believe that upgrades should always give more or equal to what you've put into them. Going from 25% on hit slow to 15% conditional slow is just a tradeoff, and I believe tradeoffs are an important tool for developing good items. However, I do see that the way that this item handles it only added confusion in what would otherwise be my single most well-received item concept to date.

If I were making this item today:
  1. Scrapping the slowing bullets requirement
  2. Lowering the slow to 10% to account for stacking slowing bullets being possible
  3. Maybe some slow resist (under ten percent) added to the active.
 
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