Amni3D
Member
Story:
A master puppeteer from Broadway Theater lacks the ability to write a satisfactory story. After spending sleepless nights thinking of his next performance, a package arrives from a frequent patron of his workshop. The letter attached expresses awe over how unconventional yet true to life his puppets are, how expressive his performances are, but laments the quality of his stories. As a present, the package contains a set of rare books hand picked to act as inspiration.
Soon after New York's first maelstrom, he was nowhere to be seen, and registered as another missing case.
Rundown:
The goal is to control Guardians/Walkers/Troopers one at a time, to bolster the effective IQ of your defenses.
Abilities:
A master puppeteer from Broadway Theater lacks the ability to write a satisfactory story. After spending sleepless nights thinking of his next performance, a package arrives from a frequent patron of his workshop. The letter attached expresses awe over how unconventional yet true to life his puppets are, how expressive his performances are, but laments the quality of his stories. As a present, the package contains a set of rare books hand picked to act as inspiration.
Soon after New York's first maelstrom, he was nowhere to be seen, and registered as another missing case.
Rundown:
The goal is to control Guardians/Walkers/Troopers one at a time, to bolster the effective IQ of your defenses.
Abilities:
- Doll: You can possess one chosen Trooper, slightly empowering it. (Stamina: 2, Range: Infinite, Duration: Until death)
- Puppet Strings: You can possess one chosen Guardian/Walker. (Stamina: 1, Range: ~10m, Duration: Until death)
- Script Writer: Return to the spirit world as a spectator, choosing which entity to possess. This is your default state.
- The End: You can possess your team's Patron, granting it a human form and unique abilities. (Stamina: 4, Range: Infinite, Duration: 30 seconds)
- Naturally if you die while possessing an entity, this counts as your death.
- Possessed entities have the appearance of puppet strings above their head. You can remove this as you level up abilities.
- If one wants to be insane, this could pair well with VR. Troopers and Walkers controlled top-down, Guardians and Patron controlled in first person roomscale.
- Ability 3 takes a spectator form rather than a human form because it removes the annoyance of having to kill one person twice.
- I can't honestly tell if this is overpowered or underpowered, but it sounds like there are many avenues to push/pull this move set.
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