Map mirror inconsistencies that have a gameplay impact

rybadour

New member
There are a couple differences between the two sides of the map that aren't just minor inconsistencies. Some of them can have a dramatic effect on gameplay and therefore balance.
- Hidden King is missing a hallway between blue and green lane where the T2 camp is. Archmother has a hallway there.
- Hidden King basement T2 camp between green and blue lane is a nice circular shape that makes it much faster to farm than the Archmother side. Archmother side has them more stretched out in a line and much harder to double melee.
- Hidden King double sinners has it's creep positioned close enough to punch at the same time you punch the sinner. Where as the Archmother does not.
- Hidden church T2 camp (yellow lane next to guardian) creeps are too far apart to double melee where-as the same camp on Archmother's green lane they are close enough together. Archmother's also has pillar that can be used for temporary cover.

- Last one is more minor but the sinners with the double T2 creep next to the blue guardian on the Hidden King side has an extra wall that the Archmother doesn't have. This makes doing a parry from one of the doors much harder to do.
 
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