baconandx
New member
The jump pad to the right of the Amber Hand's green Walker has an issue where if you try mantling up to it, it can launch you only a foot back with little momentum. This can interfere with gameplay as it'll leave you vulnerable in the air, especially if you have no stamina or other movement options to course correct.
Location:

Behavior:
View attachment Amber Green Walker jump pad behaving wrong.mp4
From what I've observed, it probably has to do with the Amber's jump pad being too close to the edge. On the other end of the map, the jump pad near Sapphire's yellow Walker doesn't have the same behavior and has a larger gap.
View attachment Saphire Yellow Walker jump pad behaving normal.mp4

Severity: Medium/High
Type: Map - Gameplay
Repo Rate: 5/5
Build #6,091
Keywords:
Jump Pad, Map, Green, Mantle, Walker, Launch, Vent, Amber Hand
Location:

Behavior:
View attachment Amber Green Walker jump pad behaving wrong.mp4
Steps to Reproduce:
- Load the main map "dl_midtown"
- Go down Green lane for the Amber Hand
- Go to the alley with the jump pad that's between the Walker and Guardian.
- Approach the ledge while airborne with the intent to mantle right into the pad. (Any movement option works)
- Align your character with the center of the pad. (Being too off center will cause a normal launch)
- Mantle.
From what I've observed, it probably has to do with the Amber's jump pad being too close to the edge. On the other end of the map, the jump pad near Sapphire's yellow Walker doesn't have the same behavior and has a larger gap.
View attachment Saphire Yellow Walker jump pad behaving normal.mp4


Notes:
Severity: Medium/HighType: Map - Gameplay
Repo Rate: 5/5
Build #6,091
Keywords:
Jump Pad, Map, Green, Mantle, Walker, Launch, Vent, Amber Hand