Many Doorman Door bugs since Old Gods update

lilsluggeruwu

New member
Doormans doors have become almost unusable since the newest major update. All of these are demonstrated in the attached video and images. Pls fix and thx

Things Ive found:
  1. If standing too close to the door but not "through" it a player will clip to the other side and isnt able to shoot through it
  2. If standing too close to the door but not "through" , a models arms (shown by doorman in images) will point to the other doors location and shoot to it. Causing weird model clipping and make your gun not shoot where you are aiming. This also causes weird physics with the bullets bouncing.
  3. In addition to 2, if you are standing too close to the door but not "through" it you cant shoot through it as your arm clips to the other side, but your bullets disappear. Making High ground placed doors impossible to use.
  4. Bullets and projectiles have weird physics if you are stood close but not through it. Bullets will bounce off the door you are stood in and travel backwards/at an angle. (see video)
  5. Sometimes bullets will go through the door when you are stood close to the door but not "through" it and "bounce" off the 2nd door and go a random direction (see video).
  6. bells will bounce off the front of the door and land behind you
  7. bells will hit an invisible surface and "skid" along the air slowly in front of you
 

Attachments

  • behind.png
    behind.png
    2.5 MB · Views: 2
  • bellonfloor.png
    bellonfloor.png
    2.9 MB · Views: 2
  • shootingdoorsbulletphysics.mp4
    shootingdoorsbulletphysics.mp4
    66.5 MB
  • through.png
    through.png
    3 MB · Views: 2
  • upwards.png
    upwards.png
    3 MB · Views: 1
  • upwardsaim.png
    upwardsaim.png
    1.3 MB · Views: 2
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