Major performance issue with VRAM memory leak.

justknight13

New member
Hi, After the shop re work i've experienced major performance degradation. And I think its related to particle system in the game or a possible VRAM memory leak.
In specific example match ID: 36103242 the game plays out normally but from 5-12 minutes in the game there are MAJOR game stutters and my computer gpu software reported over 8GB of VRAM used and climbing (usually average is 3-5GB). However its weird as it doesnt show on replays (i assume the replay wouldnt include such malfunctions)

To forcefully reproduce the stutter and lag. Load any match and watch it. And jump around on the timeline around kills and deaths. (usually abilities used that have particles that kill heros) And from the jumping around you can and will see the VRAM usage spike and stay high.


However this behavior happens even after playing normally, possibly every 2-3 matches you'll see your vram stuck high even if you're sitting in the main menu. As a result you could load into your 4th match where the textures in the new base are shivering or just black, models dissapearing while playing (like the small walls and plants in middle).
Im not technical enough to have foresight to record my screen to show video of the stutter happening but ill do my best to start recording and I will add videos to this thread when I produce such material.

TLDR: Particles and long play time make deadlock behave like chrome with vram in my experience.
System Specs:
Playing with "Fastest preset"
Ryzen 5 2600X (6core 12 threads)
16GB Ram DDR4 3200MHz
1tb pci-e gen3 NVMe ssd where the game is stored
Amd Radeon 5700XT 8gb saphire nitro+
(temps were under control for the whole system)
 
Sounds a lot like what I'm experiencing. About to post my own bug report, but does it look like this? Late 2nd game or early 3rd game this always happens (stutters at 2 seconds, 12 sec, 29 sec, and 40 seconds in of clip). Only fix seems to be close and reopen the game.

 
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wasnt there like a non specified 500mb patch in the last days? I assumed thats what they tried to fix. And its a lot better now. Still happens a bit but it doesnt happen as consistent to notice and ruin the experience. It was late yesterday but I also saw minion despawn when they get stuck, I at least think its what I saw lol

What I saw happen a lot lately though is that minions pile up on corners and the server is basically crashing out until you kill that giant wave pressing against a corner of a building etc. So thats where the despawn mechanism could be doing its thing to ensure the bigger waves dont sit on bridges and eat ressources
 
This is still happening to me every day - random games don't have the issue - but last couple days almost every single game becomes unplayable - full reboot seems to help for a bit but have full rebooted mid way through game and came back to the same issue - never had a single performance issue before the shop update - please help
 
what i want to toss in here, but it might be not related. seems with servers further away from me seem to have way more of those frame stutters. i am not tech aware enough to tell if thats even a thing.
 
Any updates at all? Game is not playable more than half the time - sometimes restarting game fixes it, sometimes rebooting PC fixes it - inevitably it happens again - haven't heard a single response on it yet - what's going on?
 
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