Major flaw in current game design

jayatkinson945

New member
In duo queue and me and my friend vs a 6 stack (Ascendant 5 game). All 6 of the enemy teams go to mid lane at the start of the game and proceed to run it down until they get to the shrines. they end up having equal souls even though they had no one in side lanes, we had both side lane walkers.

Match ID: 49946114
 
the game could stand to economically punish groups a lot more in general. If you significantely outnumber the enemy you're killing you should be splitting the single cost, not everyone getting 40% or more.
 
Major fucking giga cap.

Soul Distribution​

  • Hero kill souls are distributed between nearby players with the following rate:
    • 125%/57%/28%/17%/11%/8% (for 1/2/3/4/5/6 players)
      • EX: 1000 souls between 4 players would grant each player 170 souls (1000 * 17%)
    • Additionally, for kills with two or more players, the player who got the kill receives bonus souls.
  • Trooper souls are distributed between nearby players with the following rate:
    • 100%/54%/36%/25%/20%/16% (for 1/2/3/4/5/6 players)
      • EX: 120 souls between 4 players would grant each player 30 souls (120 * 25%)
So you guys must have been doing something insanely moronic to not get a huge advantage because just simplifying to trooper souls:

16 * 6 = 96
54 * 3 = 162

And that's not including the fact that you guys get like 10 free minutes to farm against this strategy cause you can't push walkers meaningfully till then.

I might watch the replay but I expect some awful play (from asc5? idk)
 
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