Lucky shot bonus now additive instead of multiplicative

polterheist

New member
Before yesterday's patch, Lucky Shot's bonus damage was multiplicative on top of all other multipliers. So let's say Haze with some fixation stacks would do something along the lines of:

(6 base bullet + 20 fixation) * 1.9 Lucky Shot bonus = 49 damage

Now, it's additive to base weapon damage, and behaves like:

(6 base bullet * 1.9 Lucky Shot bonus) + 20 fixation = 31 damage

This wasn't in the patch notes and makes Lucky Shot about as useful as a 1250 item, so I'm guessing it was a bug.

EDIT: Looks like this was fixed in a shadow patch
 
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