Long range/Sharpshooter/Close Quarters/Point Blank conditional damage buffs not applying to melee abilities

Replication: go into Sandbox with Viscous or Bebop and compare damage from light melee with puddle punch/uppercut respectively with different items equipped one at a time. (I did this at max level with no AP spent). the table below is the resulting damage done in my testing

melee item test.png
(Here 'generic T1' refers to a t1 weapon item with no +weapon damage% beyond the base stat, and so on for T2, T3)

We can see that the conditional weapon damage effects from hollow point and fortitude both apply to normal light melee attacks, uppercut, and puddle punch (blue highlight). Close quarters and Point Blank apply their conditional buff to melee attacks as expected (green highlight), however it does not apply to uppercut or puddle punch within the correct range (red highlight). additionally Long Range and Sharpshooter do not apply for puddle punch at long range (orange highlight).

These items do apply their conditional correctly for Haze ult. Since they do apply to melee attacks, and they do apply to an ability that works off of weapons damage it seems very inconsistent that they do not apply to melee abilities. The wording of the items does not make this irregularity clear if it is intended.
 
Last edited:
Bump in the hopes of getting some visibility for a hotfix to make Gun Viscous more interesting. I appreciate the thoroughness of your testing sir and I am sure the dev team will too if this thread gets seen.


Today's update brings heightened viability to Weapon Damage based builds centering around Puddle Punch. Yet this interaction still remains broken fundamentally - until they are fixed, all data collected on the balance of Weapon Viscous this patch is spurious.

Conditional weapon damage items apply to Puddle Punch ONLY when they are not related to range.

Initially I thought that Long Range not working for Puddle Punch's damage was due to the distance check occurring at the location the melee occurred. However now that I understand Close Quarters also does not apply to Puddle Punch, it is clear to see there is something wrong with the game logic.
 
Back
Top