Douglas
Member
It's hard to survive in lane against characters that deal most of their damage from long range imo. There's healing rite which is helpful for survival, but it can be easily disrupted by these poke characters which renders the healing usually useless. It would be nice to have an item that has increased resistances based on the range of the damage you take. Something like this:
Gain Bullet Resist and Spirit Resist on attacks based on how far away the attacker was.
Minimum resists at 0-10m : 2% Bullet and 3% Spirit Resist
Maximum resists at 50m: 8% Bullet and 10% Spirit Resist
Numbers should probably change with implementation, but it would be nice to have an item like this so damage from long range would be lessened during laning.
Gain Bullet Resist and Spirit Resist on attacks based on how far away the attacker was.
Minimum resists at 0-10m : 2% Bullet and 3% Spirit Resist
Maximum resists at 50m: 8% Bullet and 10% Spirit Resist
Numbers should probably change with implementation, but it would be nice to have an item like this so damage from long range would be lessened during laning.