I’ve been thinking about this one, and seeing a lot of complaints about wraith ult, moe and krill sandstorm et al, and as a wraith main I’d like there to be a way to counter me that doesn’t involve a weekly beating with the nerf bat, so… I present Lockins Sphere (3000 tier).
Built from debuff reducer (tree based item upgrade - can’t have this and debuff remover at the same time)
Parry cooldown set to 15s (can be reduced with cooldown reduction)
Parry duration set to 1.5 seconds
Successful parry now puts parry on cooldown. (Optional, successful spell parry puts parry on 7.5s cooldown)
Parry can now parry spell effects, stopping all damage and status effects.
Dot effects do not trigger parry, non targeted channelled abilities either cannot be parried, or when parried provide momentary immunity.
Optional things to play around with, or provide a 3000 > 6200 upgrade for the latter option.
- User can parry normally when lock-in’s sphere is on cooldown (but they don’t get a cool smash brothers circle around them), a successful melee parry with lockens up does not put lockins sphere on cooldown.
- remove the massive parry cooldown, but…
> failed parries cause a 2 second self stun, or
> melee parries no longer stun the attacker, or
> melee parries only reduce damage by half.
3000 > 6200 upgrade: sphere of that’s complete bullshit, this game is so unbalanced, fuck off.
Parried spell (and item?) effects are now returned onto the attacker at their original travel speed (cue wraith running away from her own ult with benny hill theme playing until she reparries her own ult back again).
Optional: frozen frog jumps out of a toaster at the bottom of the screen and shouts ‘toastie’.
Whilst this would be a 10,700 item, there is always the worry that the item could be overpowered, and shift the meta around it, but I think done right you could have a fun Rubickesque (not Rubinesque) metagame of firing off different skills and items, to try and get the holder to parry the wrong skill.
I quite like the idea of tying this item to parry rather than giving it its own button, as that makes the item a tradeoff / decision rather than an auto include for any defensive build.
Amusingly, wraith would probably be one of the best counters to this item with her empowered shots (unless empowered shot effects like Tesla and toxic bullets were explicitly excluded).
Built from debuff reducer (tree based item upgrade - can’t have this and debuff remover at the same time)
Parry cooldown set to 15s (can be reduced with cooldown reduction)
Parry duration set to 1.5 seconds
Successful parry now puts parry on cooldown. (Optional, successful spell parry puts parry on 7.5s cooldown)
Parry can now parry spell effects, stopping all damage and status effects.
Dot effects do not trigger parry, non targeted channelled abilities either cannot be parried, or when parried provide momentary immunity.
Optional things to play around with, or provide a 3000 > 6200 upgrade for the latter option.
- User can parry normally when lock-in’s sphere is on cooldown (but they don’t get a cool smash brothers circle around them), a successful melee parry with lockens up does not put lockins sphere on cooldown.
- remove the massive parry cooldown, but…
> failed parries cause a 2 second self stun, or
> melee parries no longer stun the attacker, or
> melee parries only reduce damage by half.
3000 > 6200 upgrade: sphere of that’s complete bullshit, this game is so unbalanced, fuck off.
Parried spell (and item?) effects are now returned onto the attacker at their original travel speed (cue wraith running away from her own ult with benny hill theme playing until she reparries her own ult back again).
Optional: frozen frog jumps out of a toaster at the bottom of the screen and shouts ‘toastie’.
Whilst this would be a 10,700 item, there is always the worry that the item could be overpowered, and shift the meta around it, but I think done right you could have a fun Rubickesque (not Rubinesque) metagame of firing off different skills and items, to try and get the holder to parry the wrong skill.
I quite like the idea of tying this item to parry rather than giving it its own button, as that makes the item a tradeoff / decision rather than an auto include for any defensive build.
Amusingly, wraith would probably be one of the best counters to this item with her empowered shots (unless empowered shot effects like Tesla and toxic bullets were explicitly excluded).
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