maxkaibarreto
Member
As eternal battlegrounds go Deadlock's is pretty bloodless, which is a real challenge for everybody's favorite shambling meat pile. Imagine them in a newsboy hat, knickerbockers & well stained tank top while occasionally rearing up to their slow little back legs so as to shoot something antiquated & automatic. Here's the kit:
- Open Wound bites an enemy hero in range with a 'tearing off' animation, dealing damage & stealing movement speed.
- Spawn extends the horror by adding decay to the aesthetic. Lifestealer releases a plague of flies that apply damage over time, spreading between enemies by a shorter range. Ends with an 'immunity' window for the afflicted and their flies flying back to Lifestealer to heal them like exorcism's ghosts do Death Prophet.
- Infest begins with a ghoulish version of Quantum Entanglement and, like DotA, is castable on any unit. Allies can be lept to from a further distance, any damage allied heroes take while infested is shared with Lifestealer, & infestation ends with just a fall out the back. [Shiv's Final Blow becomes Bloodseeker's Rupture and...] Lifestealer deals moderate damage to enemies they leave or, if they are below an execution threshold, kills them in an explosion of gore.
- Gripping Rage is a channeled ultimate. Lifestealer applies loss of control & modestly jumps to jockey a targeted enemy hero in range. For its duration Lifestealer can be shot but also controls the target's movement, dashes, & gun. At 5p jockeyed heroes take friendly fire.
- Open Wound bites an enemy hero in range with a 'tearing off' animation, dealing damage & stealing movement speed.
- Spawn extends the horror by adding decay to the aesthetic. Lifestealer releases a plague of flies that apply damage over time, spreading between enemies by a shorter range. Ends with an 'immunity' window for the afflicted and their flies flying back to Lifestealer to heal them like exorcism's ghosts do Death Prophet.
- Infest begins with a ghoulish version of Quantum Entanglement and, like DotA, is castable on any unit. Allies can be lept to from a further distance, any damage allied heroes take while infested is shared with Lifestealer, & infestation ends with just a fall out the back. [Shiv's Final Blow becomes Bloodseeker's Rupture and...] Lifestealer deals moderate damage to enemies they leave or, if they are below an execution threshold, kills them in an explosion of gore.
- Gripping Rage is a channeled ultimate. Lifestealer applies loss of control & modestly jumps to jockey a targeted enemy hero in range. For its duration Lifestealer can be shot but also controls the target's movement, dashes, & gun. At 5p jockeyed heroes take friendly fire.
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