Legit wallhack via console commands (being abused for weeks)

prettygrosska

New member
I want to report an issue that has been actively abused for at least a week now.

There is a set of console commands that effectively allows players to get a “legit” wallhack - enemies become visible through walls under certain conditions (using minion/teammate vision combined with glow/outline settings).

Here are the commands:
r_citadel_selection_outline2_alpha 255
citadel_player_outline_fade_range_min inf
citadel_player_outline_fade_range_max inf
r_citadel_selection_outline2_fade_pow 0
citadel_player_outline_enemies 1
citadel_player_outline_allies 0
citadel_player_outline_fade_at_min 0
citadel_player_glow_from_teammate_vision_max_range inf
citadel_player_glow_when_in_combat true
citadel_player_glow_when_in_combat_linger inf
r_citadel_see_thru_walls_opacity 1

This provides a major unfair advantage and breaks competitive integrity.
There have been micro-updates released yesterday and today, but there has still been no response or fix for this issue.

Right now, this functions as a widely abused “legit cheat”.
 

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Is it possible to use a combination of these commands to get the outlines, but **without** being able to see through walls? I like the outlines, I obviously do not want to cheat

a bit of testing: doing the following gets 90% of the way there, enemies in vision have the outline, but you can't see through walls. The only issue is some minions, for some reason, can be seen through walls. If anyone knows how to disable the highlights on minions, lemme know. (commands with // are disabled, those ones are the ones that cause being able to see through walls, so the ones devs need to address). Tested this in bot matches, obviously. Removing it for now unless I can figure out how to make minions not show through walls

r_citadel_selection_outline2_alpha 255
citadel_player_outline_fade_range_min inf
//citadel_player_outline_fade_range_max inf
//r_citadel_selection_outline2_fade_pow 0
citadel_player_outline_enemies 1
citadel_player_outline_allies 0
citadel_player_outline_fade_at_min 0
//citadel_player_glow_from_teammate_vision_max_range inf
//citadel_player_glow_when_in_combat true
//citadel_player_glow_when_in_combat_linger inf
//r_citadel_see_thru_walls_opacity 1
 
Last edited:
r_citadel_selection_outline2_alpha 255
citadel_player_outline_fade_range_min inf
citadel_player_outline_enemies 1
citadel_player_outline_allies 0
citadel_player_outline_fade_at_min 0

Using *only* the commands above, you get a nice outline that *doesn't* wallhack. You see minions the same way as you do without any modifications(except they also get an outline). I would personally use the above, as I prefer games when enemies have outlines, it helps keep track of enemies when there's a ton of effects on screen. All of the above commands are "safe".

For the wallhack part...devs need to disable the following commands to remove the wallhack portion:

citadel_player_outline_fade_range_max inf
r_citadel_selection_outline2_fade_pow 0
citadel_player_glow_from_teammate_vision_max_range inf
citadel_player_glow_when_in_combat true
citadel_player_glow_when_in_combat_linger inf
r_citadel_see_thru_walls_opacity 1

Any of these will result in some form of wallhack, all of them combine makes it basically a perma map-wide wallhack (tested in bot matches only, ofc).
 
I want to report an issue that has been actively abused for at least a week now.

There is a set of console commands that effectively allows players to get a “legit” wallhack - enemies become visible through walls under certain conditions (using minion/teammate vision combined with glow/outline settings).

Here are the commands:


This provides a major unfair advantage and breaks competitive integrity.
There have been micro-updates released yesterday and today, but there has still been no response or fix for this issue.

Right now, this functions as a widely abused “legit cheat”.
Last time this was posted the person made sure not to include the values so people couldn't copy it.
 
Last time this was posted the person made sure not to include the values so people couldn't copy it.
If there is the value, there will be more peoples who used it, then more complains, then some changes !

Like, if the system is broken, abuse it. What are they gonna do, ban everybody? We reported it, you ignored, we used it then.
 
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