artificial
New member
A lot of Lash's current animations are bugged with the new model, like the slide and flog animations, but this post focuses on the dash+jump animation.
Below you can see a frame-by-frame breakdown.


The jump input is registered in frame 5 of both models; the old model begins a roll to transition to the jump whereas the new model simply cancels the animation and begins the jump. Below are the animations in gif form to compare.
Keep in mind similar bugs occur when sliding and occasionally when using flog, but I'm too lazy to do the same for those animations. Thanks for reading!
Below you can see a frame-by-frame breakdown.


The jump input is registered in frame 5 of both models; the old model begins a roll to transition to the jump whereas the new model simply cancels the animation and begins the jump. Below are the animations in gif form to compare.
Keep in mind similar bugs occur when sliding and occasionally when using flog, but I'm too lazy to do the same for those animations. Thanks for reading!