Lane Loyalty Bonus - a fix for double-dipping in the early game.

aclitheroe

New member
Here's my punt at addressing the (possibly) dominant lane-switching strategy that exploits soul sharing during the early game:

When you first shoot a creep, you gain a Lane Loyalty Bonus for that creep's lane lasting X seconds (say 30-40). Continuing to shoot creeps in that lane refreshes the timer.

While you have a Lane Loyalty Bonus, you gain souls from that lane exactly as you do now.

However, if you enter another lane and shoot or gain souls from a creep, you lose the bonus, which goes on an X second cooldown.

Without the bonus, you only earn split souls from the lane you are in. THIS DOES NOT AFFECT HOW MANY SOULS OTHER PEOPLE GET.

Once the cooldown expires, the next creep you shoot redefines your Lane Loyalty and starts a new timer.

WHY THIS WORKS:

1. It eliminates double dipping via 2-1 roaming. Yes, you can get another 50% souls once by switching lane after the first wave, but when you come back, you'll only get 50% of the souls from your original lane.

2. It doesn't affect anyone else. The huge, overwhelming reason why soul sharing is good is that new players don't get abused by potty-mouthed thirteen year olds for not knowing lane etiquette. Having a partner in a lane is always welcome.

3. It doesn't penalise switching 2-1 lanes to help out. You dash across to help a teammate, and clear a wave in the process. 50% souls. Then you go back and clear your own wave. 50% souls. And It's like you never left. Again: there's no reason for Little Johnny to yell at you to get back in your lane. And if you end up staying in your new lane, you'll quickly gain the lane Loyalty Bonus again.

LIMITATIONS

If you jump 1-2 into 0-3, or 1-1 into 0-2, you can gain the split souls from the other lane on top of the full souls from your own (because the loyalty bonus has no effect on a solo lane, so losing it doesn't matter when you return).

However, this leaves your lane empty, which is a risk, and also entails abandoning denials. Plus the benefit is only 33-50% what it was. I think it likely this could be played around with other strategies.
 
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can also make duo lanes creeps give double amount of souls for like 10 minutes and if someone would try to roam they will effectively rob their teammates of souls, tho it will allow more griefing
 
There literally is... scroll down on the main forum page...

Here, I'll even link you to the specific feedback subforum you would want for this topic, if they hadn't already patched this!


Ta da~ :D
I meant there's nowhere for people to discuss feedback. They don't want us to dogpile feedback threads like Reddit.

there is absolutely a place to post your feedback, like you pointed out
 
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