Krill and Seven take reduced headshot damage, Bebop takes reduced Weapon damage (Including Melee)

It seems Krill and Seven have incorrect headshot damage calculation (especially Seven) and Bebop begins the game with 10% additional bullet resistance than everyone else, even though none of his abilities describe this increased resistance. Please fix asap to correct the cast :)

Tested using Lvl1 Geist no items against Lvl1 enemies
CharacterHeadshot Damage (+-1)Bodyshot Damage (+-1)
Abrams3821
Bebop3419
Calico3821
Dynamo3821
Talon3821
Haze3821
Holliday3821
Infernus3821
Ivy3821
Kelvin3821
Geist3821
Lash3821
McGinnis3821
Mirage3821
Mo and Krill38 (Mo) 35 (Krill)21
Paradox3821
Pocket3821
Seven3221
Shiv3821
Sinclair3821
Vindicta3821
Viscous3821
Vyper3821
Warden3821
Wraith3821
Yamato3821


Geist Charged Melee
CharacterCharged Melee (+-1)
All characters116
Bebop104
 
Last edited:
View attachment 51559

Seven is intended to take reduced headshot damage, so i'm pretty sure that m&k is the same here
I see, kinda strange tbh. Also checked the rest of the casts resistances, seems it may be intentional but seems pretty strange decision making / may be forgotten since these existed long before the new item shop since the game is significantly different now. [Assuming resistances were also given to these characters in 2024 too]

CharacterBullet ResistanceSpirit Resistance
All characters0%0%
Bebop10%0%
Lash0%10%
Pocket0%-15%
 
Also, tried to find an explanation for this, but I couldn't. I think bullet resistances are like that because of the models of heroes (seven has a big head hitbox that covers his entire hat, and bebop has a big model himself. Not sure about the rest tbh)
 
I believe Mo is supposed to have headshot resistance, but not Krill, simply because having two heads, especially a big head like Mo's, would be a downside for taking more damage on average from headshots.
 
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