I'm not sure why this has persisted for so long, but about 80% of my games are seriously one sided due to very poor team configurations.
I recognize that even in a draft format you will run into games where no-one plays more teamfight oriented characters, but since we don't use a draft system and people are using priority heroes to queue, why do I consistently end up in games where it's 4 late game heroes with little team fight abilities against teams that are all team fight oriented, but not actually balanced so they don't shit on heroes late game (Iooking at you warden).
Obviously this game doesn't have a class system in place, but perhaps matchmaking could take into account overall win percentages of characters and not put teams together where the it ends up being 1 side with 6 characters with sub 50% win percentages vs teams with 6 characters all above 50%.
Also, why the fuck did we buff the character with the highest win percentage in the game?
I recognize that even in a draft format you will run into games where no-one plays more teamfight oriented characters, but since we don't use a draft system and people are using priority heroes to queue, why do I consistently end up in games where it's 4 late game heroes with little team fight abilities against teams that are all team fight oriented, but not actually balanced so they don't shit on heroes late game (Iooking at you warden).
Obviously this game doesn't have a class system in place, but perhaps matchmaking could take into account overall win percentages of characters and not put teams together where the it ends up being 1 side with 6 characters with sub 50% win percentages vs teams with 6 characters all above 50%.
Also, why the fuck did we buff the character with the highest win percentage in the game?