Key assignment via `bind` command does not work.

The bind <key> [command] console command does not seem to be working yet (this is not a regression caused by any recent updates).

Also, running the command bind <key> (without a [command] parameter) doesn't reveal the bindings made using the UI.

I found that only a select few actions (directional movement, crouching, attacking, reloading) function properly after entering the following command into the game's console:
Code:
citadel_use_ui_keybindings false

However, this setting disables other bindings made via the UI, whilst the majority of console binds continue to not take effect.

I realize this isn't exactly a pressing issue, but the main reason I want to bind my keys this way is that I find fun in crafting declarative configs, and I already use a cattle-style config for all my other Source Engine 1&2 games, so being able to run it for this game too would be pretty nice.
 
Last edited:
Back
Top