Just throwing this out there: caps on deaths

OG3

New member
As in, if a player dies a certain number of times during a match (or time period, depends how strict), they no longer respawn and can spectate or leave only.

Two reasons:
1. To deal with genuine griefers. Not to be confused with new players that go 2-13, I'm talking the players who go 0-23 and ignore their teammate's pleas to stop running in.
2. It allows for an out from games that will not end (where players are actively avoiding pushing, usually as a form of griefing).
 
Prepare yourself, most people here will shit on you for even suggesting this. But...

Although its probably a terrible game experience, I'm down for a separate gamemode to playtest this.

What could be interesting, is what if instead of permanently dying for the rest of the match, what if your team can only respawn in certain waves (every x minutes, or so) and in addition, your team can complete certain objectives to bring you back? For this, I'd rather have a bigger map because the current map a game would probably end in like 5 minutes if team members would be dead for more than 2 minutes lol.
 
As in, if a player dies a certain number of times during a match (or time period, depends how strict), they no longer respawn and can spectate or leave only.

Two reasons:
1. To deal with genuine griefers. Not to be confused with new players that go 2-13, I'm talking the players who go 0-23 and ignore their teammate's pleas to stop running in.
2. It allows for an out from games that will not end (where players are actively avoiding pushing, usually as a form of griefing).
As an alternate game mode, sure.

By default, he'll no.
 
View attachment 34232

For real though, this a very bad idea for this type of game.

Maybe as a separate death match game mode, but it just doesn't fit in a game that can go for 50 minutes
Fair cop if it's a bad idea, though I'll say that 1 hour+ games are part of what I'm hoping to address with this suggestion.

If the game goes on for that long, I don't think it's fair to penalise players that leave, frankly. My suggestion was partly intended to force an end to games that won't end.

While I've not experienced it myself, I have heard horror stories of games that run for nearly two hours because the opposing team won't end.
 
Back
Top