Metabble
New member
Lore: The streets of The Cursed Apple, previously booming with activity, full of unique people of all backgrounds, soon became silent and deserted when the Patrons arrived and the Ritual started. Everybody fled, valuing their lives above any wish they could possibly have, nobody remained... except one person.
idk how to draw:

John [Generic Last Name], your average joe with an average life and job stayed behind, he didn't flee. He overslept and didn't notice the literal bloodshed outside his apartment until it was too late, but he was just on time to be called by The Patrons. A wish, a promise for a wish for anything he could ever want. John had two options, flee outside the city and wait for everything to go back to normal, or go and risk his life for the chance to turn his life around.
John grabbed his Grandpa's Shotgun, an old family heirloom, rusted and dusty, with some bullets he prepared days ago in case he ever got robbed, armed himself with anything he could find in his kitchen and stepped outside, knowing damn well he didn't know how to fight and would most likely die in the most horrible way possible.
What will John wish for? Riches? Immortality? Attractiveness? Super powers? He himself doesn't know, he didn't think this through, but he will cross that bridge when he gets there... or if he gets there.
Gameplay Concept:
A mid - long range hero with low starting stamina, his dashes reach twice as long as any other hero. Starts with the lowest HP and negative resistance to bullet damage but with some extra spirit resistance. John is a coward, dashing away from danger and shooting enemies from a safe distance.
Abilities:
1. Rock: John throws a rock, shortly stunning enemies. Rocks will cause "Concussion", increasing enemy weapon spread and reducing fire rate.
T1: Reduce cooldown by X seconds and unlock charges.
T2: Enemies hit by Rock suffer X% damage vulnerability.
T3: Rock now deals extra spirit damage and stuns.
2. Adrenaline Rush: John gets pumped up, reducing the damage he receives and increasing stamina regeneration. After the effect is over, John will enter a "Tired state", catching a breath, moving at 1/2 of his current walk speed and receiving extra damage.
T1: ability lasts X seconds longer
T2: John can't get stunned, John receives an extra -15% damage reduction from melee attacks.
T3: ability generates a barrier (spirit scaling). After the barrier is depleted, a spirit damage explosion will attack all enemies within XX meters from John.
3. Beer can: John drinks a can of beer, recovering a small portion of his HP and increasing his fire rate.
T1: cooldown reduction and more healing.
T2: get an extra 1m/s sprint speed after using the ability
T3: HP recovered now scales with Spirit.
4. Sneak attack: John targets an enemy, running behind them at a blinding speed to smack then with the back of his shotgun, throwing them to the opposite direction from where John was facing when he casted the ability towards the spot John was standing on, enemy will be stunned for X seconds after landing.
T1: X seconds cooldown reduction
T2: X% damage reduction for X seconds after casting.
T3: X meters extra casting distance. Shotgun hit damage now scales with Spirit.
idk how to draw:

John [Generic Last Name], your average joe with an average life and job stayed behind, he didn't flee. He overslept and didn't notice the literal bloodshed outside his apartment until it was too late, but he was just on time to be called by The Patrons. A wish, a promise for a wish for anything he could ever want. John had two options, flee outside the city and wait for everything to go back to normal, or go and risk his life for the chance to turn his life around.
John grabbed his Grandpa's Shotgun, an old family heirloom, rusted and dusty, with some bullets he prepared days ago in case he ever got robbed, armed himself with anything he could find in his kitchen and stepped outside, knowing damn well he didn't know how to fight and would most likely die in the most horrible way possible.
What will John wish for? Riches? Immortality? Attractiveness? Super powers? He himself doesn't know, he didn't think this through, but he will cross that bridge when he gets there... or if he gets there.
Gameplay Concept:
A mid - long range hero with low starting stamina, his dashes reach twice as long as any other hero. Starts with the lowest HP and negative resistance to bullet damage but with some extra spirit resistance. John is a coward, dashing away from danger and shooting enemies from a safe distance.
Abilities:
1. Rock: John throws a rock, shortly stunning enemies. Rocks will cause "Concussion", increasing enemy weapon spread and reducing fire rate.
T1: Reduce cooldown by X seconds and unlock charges.
T2: Enemies hit by Rock suffer X% damage vulnerability.
T3: Rock now deals extra spirit damage and stuns.
2. Adrenaline Rush: John gets pumped up, reducing the damage he receives and increasing stamina regeneration. After the effect is over, John will enter a "Tired state", catching a breath, moving at 1/2 of his current walk speed and receiving extra damage.
T1: ability lasts X seconds longer
T2: John can't get stunned, John receives an extra -15% damage reduction from melee attacks.
T3: ability generates a barrier (spirit scaling). After the barrier is depleted, a spirit damage explosion will attack all enemies within XX meters from John.
3. Beer can: John drinks a can of beer, recovering a small portion of his HP and increasing his fire rate.
T1: cooldown reduction and more healing.
T2: get an extra 1m/s sprint speed after using the ability
T3: HP recovered now scales with Spirit.
4. Sneak attack: John targets an enemy, running behind them at a blinding speed to smack then with the back of his shotgun, throwing them to the opposite direction from where John was facing when he casted the ability towards the spot John was standing on, enemy will be stunned for X seconds after landing.
T1: X seconds cooldown reduction
T2: X% damage reduction for X seconds after casting.
T3: X meters extra casting distance. Shotgun hit damage now scales with Spirit.