John Doe - MOBILITY, CLOSE RANGE

westonschmidt8

New member
Lore:
An unidentified corpse, murdered by a notorious serial killer (possibly drifter?), enters the after life having no idea who he is. Having exhausted his options, he takes part in The Ritual only able to answer 1 of 2 questions....

Who am i?

Who did this to me?


Equally motivated by knowledge and revenge, he wrestles with which question he would rather have answered.
Ability 1
Spirit Swipe: John Doe unleashes a horizontal line of moving flames in a semi circle in front of him. The arc can be identified as a line of light blue flames. The line of flames moves within the arc from the left side to right side (like a speedometer). Where ever the arc ends the flames will linger for a short duration. The ability can be cancelled early to have the flames linger at a specific spot. Enemy players that pass through the flames take a burst of spirit damage and then take ticks of flame damage after. Enemies can only take one burst of spirit damage but if they pass through the flames again it will reset the duration of the tick damage. Enemies can jump over the flames to avoid damage. (NOTE: This is the ability I'm most iffy on could easily be replaced or tweaked).
T1: Increased tick damage
T2: Increased arc radius and flame height
T3: Increased flame burst damage
T4: Additional line of flames that moves from right to left. The flames also move quicker.
Ability 2
Spirit Form: John Doe enters the spirit realm enabling him to traverse through structures and players. He is not targetable and cannot be damaged. He cannot take any actions for the duration of the ability. While in spirit form he gains a large amount of increased move speed and can fly. Once he exits spirit form he has increased spirit power for a duration.
T1: Increased duration
T2: Increased move speed while in spirit form
T3: Increased move speed for a short duration after exiting spirit form.
T4: Increased Spirit power after exiting Spirit form.

Ability 3 (Passive)
Soul Painter: Characters that John Doe passes through have their soul marked. Marked enemies have their spirit resist reduced. If a marked character takes enough spirit damage the mark explodes dealing spirit damage and refunding the cool down of the mark to John Doe. This ability starts with 1 charge.
T1: -% spirit resist
T2: Increased mark duration
T3: +2 charges
T4: Greatly increased explosion damage
Ability 4
Possession: John Doe possesses an enemy character. He must be very close to the enemy character for activation. John Doe can control the enemy champion but cannot use their abilities. While the enemy champion is possessed they take ticks of spirit damage. (note: I don't know if this is possible but it would be really funny if the player and the enemy player could speak to each other for the duration of the ult).
T1: Increased activation range
T2: Increased possession duration
T3: Increased tick damage
T4: If an enemy player is marked and the mark explodes while possessed, mark them again for free.
 
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