Loveamato
Member
EDIT -- A reddit user identified a recent change that could be significantly contributing to this issue (soul sharing/kills). Added the screenshot below.
I am not sure what the specific change was that caused this but since sometime last week match quality has SIGNIFICANTLY went downhill. Ranked matches used to be so fun and filled with adrenaline and the feeling that every decision or action mattered. Even losing was fun because you felt like your team almost won.
Now? Maybe only 2/10 matches are close in soul count.
8/10 of every ranked match turns into a demotivating and impossible occurrence that you're forced to sit through (which can take ages because sometimes the team with a 50k+ soul lead just farms and waits for fights rather than actually ending it). Even if you're on the winning side the rest of the match becomes so effortless it's outright boring.
When the death-ball starts to sink in everyone on the team gets so demotivated that they give up, sit in spawn, or even worse; RAGE QUITS ENTIRELY. I went from being able to convince my team not to give up because we could easily come back to literally having to beg people not to give up or stay in spawn because they point out the obvious 50k soul difference.
The Core Issue: Overwhelming Soul Advantage within 12-18 min of match.
I don't think it's the earn or flanks. Soul gap between teams tends to increase exponentially between 12 minutes - 17 minutes into the match.
I am not sure what the specific change was that caused this but since sometime last week match quality has SIGNIFICANTLY went downhill. Ranked matches used to be so fun and filled with adrenaline and the feeling that every decision or action mattered. Even losing was fun because you felt like your team almost won.
Now? Maybe only 2/10 matches are close in soul count.
8/10 of every ranked match turns into a demotivating and impossible occurrence that you're forced to sit through (which can take ages because sometimes the team with a 50k+ soul lead just farms and waits for fights rather than actually ending it). Even if you're on the winning side the rest of the match becomes so effortless it's outright boring.
When the death-ball starts to sink in everyone on the team gets so demotivated that they give up, sit in spawn, or even worse; RAGE QUITS ENTIRELY. I went from being able to convince my team not to give up because we could easily come back to literally having to beg people not to give up or stay in spawn because they point out the obvious 50k soul difference.
The Core Issue: Overwhelming Soul Advantage within 12-18 min of match.
- Matches used to be CLOSE (in soul count/kills/tower progress), fun, and adrenaline inducing.
- Soul Counts
- I suspect soul counts are a significantly contributing factor.
- Before last week it was extremely rare to see:
- 20k-50k+ team soul gaps (especially before 15-20 minutes)
- Full team wipes within 15-20 minutes of ranked matches
- Comebacks (through souls, objectives, or team fights) become effectively impossible.
- Soul advantage is huge and exponential and can easily outweigh the advantage of higher-skilled players.
- The Earn doesn't give enough souls early game by itself to cause a significant soul count lead
- This is also happening in matches where both teams completely ignore the earn.
- The new earn mechanic (closer to team behind in soul count) actually helps lessen the gap. Although if the gap is large enough the losing team won't win the fight even if they have more people there.
I don't think it's the earn or flanks. Soul gap between teams tends to increase exponentially between 12 minutes - 17 minutes into the match.
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