bobsnot12
New member
I recommend calling it "Booming Shot" in honor of the Boom Headshot meme.
I think items that react to chained headshots would feel like a powerful, and technically rewarding item.
Here are some suggestions for the idea.
5 chained headshots gain life steal for 20 seconds
4 chained headshots gain movement speed for 15 seconds
3 chained headshots gain additional souls for 10 seconds
2 chained headshots gain stamina recharge for 1second
I also recommend making it an activated ability. Then you can gate a passive buff on a challenge where headshot chains are registered for a period of time.
This could be a hard carry item. If a player uses it, you want to disengage, but if they get it off they're a real threat until the buff duration ends.
In that scenario I think longer buffs with even more exaggerated rewards would be the thing to go for. With the item being a late game item. Disengaging in an important late game fight, becomes a real challenging decision for the opposing team.
There's also the idea of making chained headshots register a permanent buff. Then the item is an early game carry item, with high risk high reward.
You could lose stats on death.
I think items that react to chained headshots would feel like a powerful, and technically rewarding item.
Here are some suggestions for the idea.
5 chained headshots gain life steal for 20 seconds
4 chained headshots gain movement speed for 15 seconds
3 chained headshots gain additional souls for 10 seconds
2 chained headshots gain stamina recharge for 1second
I also recommend making it an activated ability. Then you can gate a passive buff on a challenge where headshot chains are registered for a period of time.
This could be a hard carry item. If a player uses it, you want to disengage, but if they get it off they're a real threat until the buff duration ends.
In that scenario I think longer buffs with even more exaggerated rewards would be the thing to go for. With the item being a late game item. Disengaging in an important late game fight, becomes a real challenging decision for the opposing team.
There's also the idea of making chained headshots register a permanent buff. Then the item is an early game carry item, with high risk high reward.
You could lose stats on death.