砂糖菓子
Active member
I’ve been fascinated by a particular new item from the recent major upgrade: Ballistic Enchantment. Here’s why—traditionally, only Spirit-type items could imbue abilities, but now we have a Weapon-type item that breaks that mold. What really caught my eye is that Ballistic Enchantment provides increased range to the imbued ability, which is exactly like the Spirit-type item Mystic Expansion!
This got me thinking about a cool mechanic: What if items could actually change their type when upgraded? For example, what if Mystic Expansion could act as a component for both Greater Expansion and Ballistic Enchantment? Imagine how much that would expand our item choices and build diversity! The idea was so exciting that I immediately started designing items around this concept. Let me share what I’ve been working on!

I’ve been missing the old Enduring Spirit, so I decided to bring it back as a larger upgrade for Improved Spirit.Honestly,the original version was pretty underwhelming—it was basically just a weaker Spirit Lifesteal that didn't really have its own identity.
In this redesign, I tried to make it way more interesting. Instead of it just being another passive stat stick, I wanted to turn it into a proper survivability item that rewards you with higher value if you meet certain conditions. It’s all about keeping you right in the thick of the fight.

This is another old item I’ve been missing. High-Velocity Rounds is great for laning, but since some heroes don’t really need Express Shot, it often just gets sold. So, I’ve reworked Ammo Scavenger to give it a new life as a dedicated path for players who want to rush a Spirit spike. It’s for anyone who needs that early-game velocity but wants their late-game to lean more into their abilities.

There's a real lack of Point-and-Click active effects in the Weapon item pool. I started thinking—usually, you only see supports picking up Rusted Barrel, but why can't carries get in on that too?Therefore, I’ve designed a upgrade for it that gives gun style players some advantages in duels.I have heard before that Endless Magazine is hard to balance in a real game,so it became Infinlity Rounds in Street Brawel. However, I am trying a workaround to capture that idea in a more dynamic way.I'm calling it Molten Breach. It’s basically for players who want to force a lopsided fight.
This got me thinking about a cool mechanic: What if items could actually change their type when upgraded? For example, what if Mystic Expansion could act as a component for both Greater Expansion and Ballistic Enchantment? Imagine how much that would expand our item choices and build diversity! The idea was so exciting that I immediately started designing items around this concept. Let me share what I’ve been working on!

I’ve been missing the old Enduring Spirit, so I decided to bring it back as a larger upgrade for Improved Spirit.Honestly,the original version was pretty underwhelming—it was basically just a weaker Spirit Lifesteal that didn't really have its own identity.
In this redesign, I tried to make it way more interesting. Instead of it just being another passive stat stick, I wanted to turn it into a proper survivability item that rewards you with higher value if you meet certain conditions. It’s all about keeping you right in the thick of the fight.

This is another old item I’ve been missing. High-Velocity Rounds is great for laning, but since some heroes don’t really need Express Shot, it often just gets sold. So, I’ve reworked Ammo Scavenger to give it a new life as a dedicated path for players who want to rush a Spirit spike. It’s for anyone who needs that early-game velocity but wants their late-game to lean more into their abilities.

There's a real lack of Point-and-Click active effects in the Weapon item pool. I started thinking—usually, you only see supports picking up Rusted Barrel, but why can't carries get in on that too?Therefore, I’ve designed a upgrade for it that gives gun style players some advantages in duels.I have heard before that Endless Magazine is hard to balance in a real game,so it became Infinlity Rounds in Street Brawel. However, I am trying a workaround to capture that idea in a more dynamic way.I'm calling it Molten Breach. It’s basically for players who want to force a lopsided fight.