Item: when purchased prompts the player to pick one of droppable stats from boxes. Chosen stat will now drop from all boxes more frequently.

SEE TITLE - I like this idea, but it fringes on the idea of boxes/crates/vases giving out a reward on-hit, as oppose to determining their contents on spawn.

Maybe there's potential here still though - what if a team (at any point) could make a donation to the Patron, which would somehow globally influence the spawn chances/item drop pool? Say, someone on Amber makes a 3000 soul offering which results in all of Amber's (or global) boxes having a heightened chance of dropping a particular chosen stat (would this persist for one wave of box spawns or multiple?). Having the opportunity to "all-in" on a stat point as a team at the chance of potentially less other stats/souls from crates seems like a cool variable to add some spice to jungling/roaming.

Patron would also announce to all players that "Amber's side of the map has been blessed with more Ammo! [or throw other stat in it's place]".


Maybe if a team is experiencing a deficit - would be a cool comeback mechanic potentially? (Not just a shop item, but would be a global event in that case.)


Just spit-balling this here before I forget and lose this idea - jump in the thread if you have tweaks or want to flesh this out more.
 
Stat pick ups already acting as great tool to carry games. So now with this you will have a majority of pick ups being the one you need. Out of 16 pick ups you will get 8 you need for example. Which being gun damage. Their value also might random but we will calculate it as 6% per pick up. So we get 48% gun damage for free, in around 20 mins. which is equivalent to tier 4 item in stats, now if match drags on with this in game, you will stack entire glass cannon worth of pick ups and annihilate everything.
Those pick ups are unbalanced and only kept in check by their randomness. Hope they remove it.
 
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