themolliestofmoos
New member
SEE TITLE - I like this idea, but it fringes on the idea of boxes/crates/vases giving out a reward on-hit, as oppose to determining their contents on spawn.
Maybe there's potential here still though - what if a team (at any point) could make a donation to the Patron, which would somehow globally influence the spawn chances/item drop pool? Say, someone on Amber makes a 3000 soul offering which results in all of Amber's (or global) boxes having a heightened chance of dropping a particular chosen stat (would this persist for one wave of box spawns or multiple?). Having the opportunity to "all-in" on a stat point as a team at the chance of potentially less other stats/souls from crates seems like a cool variable to add some spice to jungling/roaming.
Patron would also announce to all players that "Amber's side of the map has been blessed with more Ammo! [or throw other stat in it's place]".
Maybe if a team is experiencing a deficit - would be a cool comeback mechanic potentially? (Not just a shop item, but would be a global event in that case.)
Just spit-balling this here before I forget and lose this idea - jump in the thread if you have tweaks or want to flesh this out more.
Maybe there's potential here still though - what if a team (at any point) could make a donation to the Patron, which would somehow globally influence the spawn chances/item drop pool? Say, someone on Amber makes a 3000 soul offering which results in all of Amber's (or global) boxes having a heightened chance of dropping a particular chosen stat (would this persist for one wave of box spawns or multiple?). Having the opportunity to "all-in" on a stat point as a team at the chance of potentially less other stats/souls from crates seems like a cool variable to add some spice to jungling/roaming.
Patron would also announce to all players that "Amber's side of the map has been blessed with more Ammo! [or throw other stat in it's place]".
Maybe if a team is experiencing a deficit - would be a cool comeback mechanic potentially? (Not just a shop item, but would be a global event in that case.)
Just spit-balling this here before I forget and lose this idea - jump in the thread if you have tweaks or want to flesh this out more.