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Mirage ultThis might be a bit frustrating to fight against if used as a hit and run tool. Maybe it could work like Majestic Leap where taking player damage means you can't activate the item for 5 seconds.
Alternatively, you could make it a T4 item and tweak the stats a bit. Being able to teleport back to safety from anywhere seems powerful enough to justify T4 imo.
That can cost 800 souls, but need to give you debaff, like -50% ms on ziplinechanneling should be long
should be balanced at 3k price point with moderate cd to compete with fortitude
I don't really like the idea too much. While items that give you a slight debuff to outweigh a strong effect is kinda cool, if you punish the player too much it just kinda makes it not that fun to use. Also 50% speed reduction on Zipline is crazy and imo it's not that worth it.That can cost 800 souls, but need to give you debaff, like -50% ms on zipline
This might be a bit frustrating to fight against if used as a hit and run tool. Maybe it could work like Majestic Leap where taking player damage means you can't activate the item for 5 seconds.
Alternatively, you could make it a T4 item and tweak the stats a bit. Being able to teleport back to safety from anywhere seems powerful enough to justify T4 imo.
Ngl I completely forgot about TravelerMirage ult
When you put it like that, teleporting to base for 3k souls doesn't seem comparable to Fortitude either. If you're using the teleport for Macro purposes, then why wouldn't you just stick with Fortitude for the reasons you listed?Why would I want the ability to teleprot to base for 6k souls when I can just buy fortitude for 3k and hang out, break boxes for souls and basically be available to fight in every teamfight? other than getting out of sticky situations which is pretty rare after walkers are destroyed i dont see a point to it
Ngl I completely forgot about Traveler
If I played Mirage I'd be able to give better feedback on how balanced teleporting is.
When you put it like that, teleporting to base for 3k souls doesn't seem comparable to Fortitude either. If you're using the teleport for Macro purposes, then why wouldn't you just stick with Fortitude for the reasons you listed?
But I still think there needs to be checks in place to prevent the teleport from being too easy to use to escape fights. Sticky situations might be rare in high elo but in low-mid level play they happen a lot more frequently, and I feel like most players wouldn't enjoy fighting a Shiv or Calico that overextended but were slippery/tanky enough to channel the teleport to get away.
Would the teleport work like Mirage's ult? Or could you move/shoot/cast abilities during the 5 second channel?