item that teleports you to base after channeling

photon

Active member
channeling should be long
should be balanced at 3k price point with moderate cd to compete with fortitude
 
This might be a bit frustrating to fight against if used as a hit and run tool. Maybe it could work like Majestic Leap where taking player damage means you can't activate the item for 5 seconds.
Alternatively, you could make it a T4 item and tweak the stats a bit. Being able to teleport back to safety from anywhere seems powerful enough to justify T4 imo.
 
This might be a bit frustrating to fight against if used as a hit and run tool. Maybe it could work like Majestic Leap where taking player damage means you can't activate the item for 5 seconds.
Alternatively, you could make it a T4 item and tweak the stats a bit. Being able to teleport back to safety from anywhere seems powerful enough to justify T4 imo.
Mirage ult
 
That can cost 800 souls, but need to give you debaff, like -50% ms on zipline
I don't really like the idea too much. While items that give you a slight debuff to outweigh a strong effect is kinda cool, if you punish the player too much it just kinda makes it not that fun to use. Also 50% speed reduction on Zipline is crazy and imo it's not that worth it.
 
This might be a bit frustrating to fight against if used as a hit and run tool. Maybe it could work like Majestic Leap where taking player damage means you can't activate the item for 5 seconds.
Alternatively, you could make it a T4 item and tweak the stats a bit. Being able to teleport back to safety from anywhere seems powerful enough to justify T4 imo.

I don't think it would work well as T4, I mainly thought of an item to give some alternatives to Fortitude (which is used for healing instead of going to base) which gives you really good macro value. Why would I want the ability to teleprot to base for 6k souls when I can just buy fortitude for 3k and hang out, break boxes for souls and basically be available to fight in every teamfight? other than getting out of sticky situations which is pretty rare after walkers are destroyed i dont see a point to it

imo 3k item with 120~ second cd with 5 second channel time would balanced, considering this hypothetical item would give you little stats but other than that this item is garbage if you're bad at macro and only rewards you if you're effectively pushing or farming different chunks of the map
 
Mirage ult
Ngl I completely forgot about Traveler 😅
If I played Mirage I'd be able to give better feedback on how balanced teleporting is.
Why would I want the ability to teleprot to base for 6k souls when I can just buy fortitude for 3k and hang out, break boxes for souls and basically be available to fight in every teamfight? other than getting out of sticky situations which is pretty rare after walkers are destroyed i dont see a point to it
When you put it like that, teleporting to base for 3k souls doesn't seem comparable to Fortitude either. If you're using the teleport for Macro purposes, then why wouldn't you just stick with Fortitude for the reasons you listed?

But I still think there needs to be checks in place to prevent the teleport from being too easy to use to escape fights. Sticky situations might be rare in high elo but in low-mid level play they happen a lot more frequently, and I feel like most players wouldn't enjoy fighting a Shiv or Calico that overextended but were slippery/tanky enough to channel the teleport to get away.
Would the teleport work like Mirage's ult? Or could you move/shoot/cast abilities during the 5 second channel?
 
Ngl I completely forgot about Traveler 😅
If I played Mirage I'd be able to give better feedback on how balanced teleporting is.

When you put it like that, teleporting to base for 3k souls doesn't seem comparable to Fortitude either. If you're using the teleport for Macro purposes, then why wouldn't you just stick with Fortitude for the reasons you listed?

But I still think there needs to be checks in place to prevent the teleport from being too easy to use to escape fights. Sticky situations might be rare in high elo but in low-mid level play they happen a lot more frequently, and I feel like most players wouldn't enjoy fighting a Shiv or Calico that overextended but were slippery/tanky enough to channel the teleport to get away.
Would the teleport work like Mirage's ult? Or could you move/shoot/cast abilities during the 5 second channel?

I meant that for 3k it can at least compete with Fortitude with the right balancing, placing it at 6k would probably be bad unless super late game or something
And yeah it should probably stun you like mirage ult although this whole idea of teleporting kinda negates the unique purpose of mirage ult but I think that hero should be reworked anyway
 
I think it could work, it's at least something interesting to test, although I do agree it might be too good as an escape tool and macro tool. Mirage Ult is very useful at traveling across the map very quickly and making that an item might make it a must buy for every character that isn't Mirage, and possibly also mirage to use when Traveller is down.

There could be a penalty like being unable to use the Ziplines for a while, maybe 30-60 seconds. That would make it less effective for macro while still making it good for returning to base quickly, which can still be useful in cases where enemies are attacking the base, or escaping from behind enemy lines.
 
This would have to be a base game mechanic available from the start at no cost, otherwise you're just adding another game-warping item that's a permabuy regardless of context.
 
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