getteg
New member
Placeholder name to convey the idea
Much like dota, killing "neutral" creeps in the "jungle" could drop neutral items(what kind of item slot that would occupy is up for debate).
In the case of Deadlock, this could be done my killing those sleeping NPCs you find inside certain buildings, or perhaps in special wooden crates inside buildings.
The idea is to have an encouragement for players to explore the map by making items to serve as a reward for visiting these "jungle camps"/npc spawns and defeating them.
As it stands, there is little to no reason to leave your lane, since staying in the late farming/pushing is the optimal strategy currently, and this makes it so the enormous map and all the paths/buildings/etc are almost irrelevant.
I think that this would certainly be an improvement by making players actively want to roam the map and do other things besides staying in the lanes for the whole game.
Forgive the Dota comparisons for those who don't play it.
Much like dota, killing "neutral" creeps in the "jungle" could drop neutral items(what kind of item slot that would occupy is up for debate).
In the case of Deadlock, this could be done my killing those sleeping NPCs you find inside certain buildings, or perhaps in special wooden crates inside buildings.
The idea is to have an encouragement for players to explore the map by making items to serve as a reward for visiting these "jungle camps"/npc spawns and defeating them.
As it stands, there is little to no reason to leave your lane, since staying in the late farming/pushing is the optimal strategy currently, and this makes it so the enormous map and all the paths/buildings/etc are almost irrelevant.
I think that this would certainly be an improvement by making players actively want to roam the map and do other things besides staying in the lanes for the whole game.
Forgive the Dota comparisons for those who don't play it.