Item idea: Jungle items

getteg

New member
Placeholder name to convey the idea

Much like dota, killing "neutral" creeps in the "jungle" could drop neutral items(what kind of item slot that would occupy is up for debate).

In the case of Deadlock, this could be done my killing those sleeping NPCs you find inside certain buildings, or perhaps in special wooden crates inside buildings.
The idea is to have an encouragement for players to explore the map by making items to serve as a reward for visiting these "jungle camps"/npc spawns and defeating them.
As it stands, there is little to no reason to leave your lane, since staying in the late farming/pushing is the optimal strategy currently, and this makes it so the enormous map and all the paths/buildings/etc are almost irrelevant.

I think that this would certainly be an improvement by making players actively want to roam the map and do other things besides staying in the lanes for the whole game.
Forgive the Dota comparisons for those who don't play it.
 
I made a pretty big thread in Gameplay Feedback about how the jungle in game currently needs a really big overhaul in how it functions in relation to the rest of the game right now, this would be another way to help improve how it works.

In both DOTA 2 & Warcraft 3, items are sometimes dropped by jungle creeps as a reward for killing them. I think having that in Deadlock as well, or something like it, would help incentivize jungling.
 
Neutral item is something I really disliked in Dota 2
They added a bit of unpredictability to how the game would happen.

I also don't think just pushing & farming lane is the optimal strategy, you can easily have 4 players doing that and 2 player also roaming for neutral,
I already was able to come back in game by farming neutral instead of just comiting to pushing and fighting
 
Neutral item is something I really disliked in Dota 2
They added a bit of unpredictability to how the game would happen.

I also don't think just pushing & farming lane is the optimal strategy, you can easily have 4 players doing that and 2 player also roaming for neutral,
I already was able to come back in game by farming neutral instead of just comiting to pushing and fighting
They are very divisive and in my opinion exist only to make characters so strong in the late game that it is bound to end. I would prefer if there were more difficult solo-able neutrals but I neutral item drops are not my favourite.
 
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