matthew.ryan.class
New member
Refresher seems really oppressive in the right hero's hands. Obviously as a 6400 item it should be really strong (and since it also has no passive benefits other than spirit investment stats). I feel that refresher should get the Curse treatment though. I feel it should have some sort of tradeoff for an item this powerful. My idea would be for it to give increased base cooldowns. So, you get the refresher benefit every 300s but then you are nerfed the rest of the time.
Yes I understand it is a 300s cooldown (base as it does get cd reduction from items). But, just a thought/idea as it is unfun to face refresher dynamo w/ refresher lash w/ refresher celeste (it was not a fun match to teamfight against that).
Yes I understand it is a 300s cooldown (base as it does get cd reduction from items). But, just a thought/idea as it is unfun to face refresher dynamo w/ refresher lash w/ refresher celeste (it was not a fun match to teamfight against that).