Whats the configuration for allowed ips and is shadowsocks on?
I doubt that shadowsocks is on since I’m using it on Tailscale, everything should be allowed. Let me just check again with only Tailscale enabled, without the Mullvad exit-node.
Edit:
So I've just tested and I can confirm that Tailscale does not affect this at all, the culprit is the Mullvad exit-node, I also copied the output from the console:
"
[Citadel Play Controller] Network location: hel=151+15,sto=/158+15,sto2=/158+15,ams=/178+15,par=/184+15,fra=/185+15,lhr=/186+15,mad=/200+15,waw=/201+15,vie=/211+15,iad=/268+15,ord=/270+15
[GCClient] Send msg 9010 (k_EMsgClientToGCStartMatchmaking), 80 bytes
**** Unable to localize '#Citadel_Dashboard_Matchmaking_SearchingForBotMatch' on panel 'HudAndDBOverlay'
[GCClient] Recv msg 9011 (k_EMsgClientToGCStartMatchmakingResponse), 19 bytes
**** Unable to localize '#GenericConfirmText_Label' on panel descendant of 'MMError'
**** Unable to localize '#Citadel_StartMatchmaking_NoRegionPings' on panel 'MessageLabel'
Job CCitadel_PlayController::InternalFindMatch has spent >3.000ms without yielding: 4.247ms
[WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 850.792522ms
Warning: have oustanding per-frame memory stack with 16 allocations
Warning: have oustanding per-frame memory stack with 10 allocations
Warning: have oustanding per-frame memory stack with 1 allocations
Warning: have oustanding per-frame memory stack with 16 allocations
Warning: have oustanding per-frame memory stack with 24 allocations
Warning: have 6 in use and 0 free per-frame memory stacks outstanding. The oldest stack was created at present 1, and we're now on present 2283
Warning: have oustanding per-frame memory stack with 16 allocations
Warning: have oustanding per-frame memory stack with 10 allocations
Warning: have oustanding per-frame memory stack with 1 allocations
Warning: have oustanding per-frame memory stack with 16 allocations
Warning: have oustanding per-frame memory stack with 24 allocations
Warning: have 6 in use and 0 free per-frame memory stacks outstanding. The oldest stack was created at present 1, and we're now on present 2284
Warning: have oustanding per-frame memory stack with 16 allocations
Warning: have oustanding per-frame memory stack with 10 allocations
Warning: have oustanding per-frame memory stack with 1 allocations
Warning: have oustanding per-frame memory stack with 16 allocations
Warning: have oustanding per-frame memory stack with 24 allocations
Warning: have 6 in use and 0 free per-frame memory stacks outstanding. The oldest stack was created at present 1, and we're now on present 2285
Warning: have oustanding per-frame memory stack with 16 allocations
Warning: have oustanding per-frame memory stack with 10 allocations
Warning: have oustanding per-frame memory stack with 1 allocations
Warning: have oustanding per-frame memory stack with 16 allocations
Warning: have oustanding per-frame memory stack with 24 allocations
Warning: have 6 in use and 0 free per-frame memory stacks outstanding. The oldest stack was created at present 1, and we're now on present 2286
Warning: have oustanding per-frame memory stack with 14 allocations
Warning: have oustanding per-frame memory stack with 16 allocations
Warning: have oustanding per-frame memory stack with 10 allocations
Warning: have oustanding per-frame memory stack with 1 allocations
Warning: have oustanding per-frame memory stack with 16 allocations
Warning: have oustanding per-frame memory stack with 24 allocations
Warning: have 6 in use and 0 free per-frame memory stacks outstanding. The oldest stack was created at present 1, and we're now on present 2287"