issue spectating and starting game with vulkan

Rigel

New member
Heya, i had an issue with finding game, stuck in loading
when i switch to Dx11, it works.
Here is the dump from console, hope it helps.
Code:
[NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #202936968 (1001 NETWORK_DISCONNECT_SHUTDOWN)

[NetSteamConn] CloseSteamNetConnection handle #202936968 (userdata 0)

[NetSteamConn] Disassociating NetChan Rigel @  (unknown) from Steam Net Connection handle #202936968 (userdata 0)

[NetSteamConn] Removing Steam Net Connection for loopback:0, handle #202936968

CPlayerVoiceListener::PostSpawnGroupUnload()

[Networking] Closing 'server' poll group

[stringtables] SV: CNetworkStringTableContainer::RemoveAllTables:  removing 13 tables

[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables:  removing 13 tables

WriteSteamRemoteStorageFileAsync( "cfg/cached_hero_builds.kv3" ) -> at 268.836

WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 268.837

Destroying bullet handler 000002249EED5F60

CCitadelBulletManager removed BulletHandler 000002249EED5F60 (now 0)

CPlayerVoiceListener::GameShutdown()

CAsyncWriteInProgress::OnComplete( "cfg/cached_hero_builds.kv3" ) -> Success at 268.854

CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 268.854

[NetSteamConn] Steam Net connection #202936968 pipe 'Rigel' closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE

[NetSteamConn] CloseSteamNetConnection handle #202936968 (userdata -1)

[Client] CL:  CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()

[EngineServiceManager] SwitchToLoop game requested:  id [10] addons []

[Client] CL:  CCreateGameClientJob creating client connection to 'http://dist1-ord1.steamcontent.com/tv/21777203'

[Networking] BROADCAST @ unknown:  NetChan Setting Timeout to -1.00 seconds

[HLTV Broadcast] 1. Stream State Start -> Map Loaded, fragment -1

[SignonState] CL:  CNetworkGameClient::ProcessServerInfo

[Client] CL:  CGameRulesGameSystem::GameInit installed game rules

ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_english.txt".

ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000575 seconds

[Client] CL:  Blocking load of CL:  [2: <none>] during demo playback took 101.419 msecs

[Client] CL:  Blocking load of CL:  [3: <none>] during demo playback took 55.546 msecs

[ResourceSystem] Failed loading resource "particles/debug.vpcf_c" (ERROR_FILEOPEN: File not found)

[Client] CL:  Blocking load of CL:  [4: <none>] during demo playback took 50.415 msecs

[Client] CL:  Blocking load of CL:  [5: <none>] during demo playback took 41.359 msecs

[Client] CL:  Blocking load of CL:  [6: <none>] during demo playback took 51.701 msecs

[Client] CL:  Blocking load of CL:  [7: <none>] during demo playback took 83.175 msecs

[WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 90.829461ms

[Client] CL:  Blocking load of CL:  [8: <none>] during demo playback took 39.206 msecs

[Client] CL:  Blocking load of CL:  [9: <none>] during demo playback took 3.545 msecs

[Client] CL:  Blocking load of CL:  [10: <none>] during demo playback took 22.400 msecs

[Client] CL:  Blocking load of CL:  [11: <none>] during demo playback took 25.810 msecs

[Client] CL:  Blocking load of CL:  [12: <none>] during demo playback took 1.649 msecs

[Client] CL:  Blocking load of CL:  [13: <none>] during demo playback took 1.416 msecs

[GCClient] Send msg 9219 (k_EMsgClientToGCUpdateSpectatorStatus), 19 bytes

[Client] CL:  disconnect

[HLTV Broadcast] 1. Stream State Map Loaded -> Stop, fragment -1


Cheers
 
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