Heya, i had an issue with finding game, stuck in loading
when i switch to Dx11, it works.
Here is the dump from console, hope it helps.
Cheers
when i switch to Dx11, it works.
Here is the dump from console, hope it helps.
Code:
[NetSteamConn] Closing Steam Net Connection on socket 'server' to loopback:0, handle #202936968 (1001 NETWORK_DISCONNECT_SHUTDOWN)
[NetSteamConn] CloseSteamNetConnection handle #202936968 (userdata 0)
[NetSteamConn] Disassociating NetChan Rigel @ (unknown) from Steam Net Connection handle #202936968 (userdata 0)
[NetSteamConn] Removing Steam Net Connection for loopback:0, handle #202936968
CPlayerVoiceListener::PostSpawnGroupUnload()
[Networking] Closing 'server' poll group
[stringtables] SV: CNetworkStringTableContainer::RemoveAllTables: removing 13 tables
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 13 tables
WriteSteamRemoteStorageFileAsync( "cfg/cached_hero_builds.kv3" ) -> at 268.836
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 268.837
Destroying bullet handler 000002249EED5F60
CCitadelBulletManager removed BulletHandler 000002249EED5F60 (now 0)
CPlayerVoiceListener::GameShutdown()
CAsyncWriteInProgress::OnComplete( "cfg/cached_hero_builds.kv3" ) -> Success at 268.854
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 268.854
[NetSteamConn] Steam Net connection #202936968 pipe 'Rigel' closed by peer, reason 2055: NETWORK_DISCONNECT_LOOPDEACTIVATE
[NetSteamConn] CloseSteamNetConnection handle #202936968 (userdata -1)
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [10] addons []
[Client] CL: CCreateGameClientJob creating client connection to 'http://dist1-ord1.steamcontent.com/tv/21777203'
[Networking] BROADCAST @ unknown: NetChan Setting Timeout to -1.00 seconds
[HLTV Broadcast] 1. Stream State Start -> Map Loaded, fragment -1
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
[Client] CL: CGameRulesGameSystem::GameInit installed game rules
ILocalize::AddFile() failed to load file "resource/subtitles/closecaption_english.txt".
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000575 seconds
[Client] CL: Blocking load of CL: [2: <none>] during demo playback took 101.419 msecs
[Client] CL: Blocking load of CL: [3: <none>] during demo playback took 55.546 msecs
[ResourceSystem] Failed loading resource "particles/debug.vpcf_c" (ERROR_FILEOPEN: File not found)
[Client] CL: Blocking load of CL: [4: <none>] during demo playback took 50.415 msecs
[Client] CL: Blocking load of CL: [5: <none>] during demo playback took 41.359 msecs
[Client] CL: Blocking load of CL: [6: <none>] during demo playback took 51.701 msecs
[Client] CL: Blocking load of CL: [7: <none>] during demo playback took 83.175 msecs
[WorldRenderer] CWorldRendererMgr::ServiceWorldRequests long frame: 90.829461ms
[Client] CL: Blocking load of CL: [8: <none>] during demo playback took 39.206 msecs
[Client] CL: Blocking load of CL: [9: <none>] during demo playback took 3.545 msecs
[Client] CL: Blocking load of CL: [10: <none>] during demo playback took 22.400 msecs
[Client] CL: Blocking load of CL: [11: <none>] during demo playback took 25.810 msecs
[Client] CL: Blocking load of CL: [12: <none>] during demo playback took 1.649 msecs
[Client] CL: Blocking load of CL: [13: <none>] during demo playback took 1.416 msecs
[GCClient] Send msg 9219 (k_EMsgClientToGCUpdateSpectatorStatus), 19 bytes
[Client] CL: disconnect
[HLTV Broadcast] 1. Stream State Map Loaded -> Stop, fragment -1
Cheers