photon
Active member
version 2 of: https://forums.playdeadlock.com/thr...ck-idea-the-magnus-eternum.77627/#post-148302
Note:
I wanted to create a high-skill ceiling character that is very similar to Invoker but the developers probably want a lower skill ceiling than Dota. IMO The core issue with Invoker, is memorizing each spell and then advancing to combos. While this is super cool, the skill ceiling for this hero is the highest ever seen in a MOBA. I offer a solution in the term of cycling through sets of 3 spells via Spellbooks; no need to memorize each spell anymore. While this hero would still be a high skill ceiling hero in Deadlock, I think it would be much more approachable for the average player. Just memorize the combos - no need to memorize the spells
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Lore:
Among Ixian folklore, one tells of a powerful sorcerer: Long ago, on another plane of existence, there was the Order of the Jade Arcanum — an order composed solely of sorcerers and beings of arcane potential. For a thousand years, its members contained the most dangerous threats of their realm.
One such sorcerer, an Ixian prodigy, was raised within the Order’s halls. He devoured every book, mastered every rune, perfected every incantation. Decades passed, and the Patron of the Jade Arcanum, impressed beyond measure, named him Prime Arcanum — the highest honor, the Patron’s right hand.
Eternally obsessed with the pursuit of knowledge, he continued to consume all he could. Yet when nothing remained, his gaze turned toward the Patron himself. The Order, he discovered, was merely a front — a mechanism to gather an army. For decades, the Patron had prepared a grand ritual, one requiring the combined strength of the greatest sorcerers.
When the Prime Arcanum reached the height of his power, the Patron thought it was time to carry out the grand ritual. Or so he thought. At the ritual’s most vital moment, the Prime Arcanum had a change of heart. None had ever witnessed such mastery — where others took decades to memorize a handful of spells, he required only days. None could match the Prime Arcanum.
When dawn broke, the entire Order lay silent, snuffed out by the Prime Arcanum’s hand. Even the Patron of the Jade Contentum proved powerless before his own disciple. One question remains — what was the purpose of such complex ritual?
Since that day, the Prime Arcanum has wandered across realms, seeking the answer. Forever vigilant if any more of their kind will show up.
Gameplay:
Prime Arcanum has access to a total 9 unique abilities. 3 interchangeable abilties and the ultimate is "Switch Spellbook" which cycles between 3 sets of 3 abilities. (Maybe allow players to bind specific spellbooks to custom keys?)
Casting a spell will put the 2 other spells within that book on cooldown as well - making you have to switch to another spellbook.
An upgrade can allow you to cast 2 abilties before having to switch Spellbook. (AP Upgrade).
Prime Arcanum can switch spellbooks while he channels abilities.
This character is not supposed to be a carry, but rather a wide arsenal of utility and setup for your team AKA support.
Weapon: Shoots magical energy from his hands that have a very slow projectile velocity.
Devastation Spellbook:
1. Annihilation Blast: Channel a devastating blast increasing the range and damage for a max of 3 seconds - and then fire it towards your crosshair. You can cast other spells while this channels.
2. Cosmic Flare (SUNSTRIKE): Channel. Global. After 1.5 seconds, Brings down a devastating blast from above, dealing a burst of spirit damage in a small infinite vertical area of the map. You can use your map to cast it or cast it nearby like a skillshot via alt cast.
3. Enchanted Arcanum: Enchants your weapon, causing your attacks to have faster velocity and to inflict damage in a small AoE.
Arcanist Spellbook:
5. Disarming Gaze: Launches a special projectile towards the crosshair, if it hits an enemy, channel a special gaze and inflict a significant self slow. If the enemy is within your Line of Sight, he will be disarmed. This ability can be canceled via a melee attack to you. Astral Projection works really well with this.
5. Saturnic Tornado: Fires a gust of wind towards the crosshair that knocks up enemies in a vertical path.
6. Solar Blast: Channels a wind blast increasing the range of 3 seconds - and then fire it towards your crosshair to knock enemies away who are caught in the blast. You can cast other spells while this channels.
Phantasmal Spellbook:
7. Mystic Roots: Fires mystical roots that travel underground, if the roots travel directly below an enemy whether he is grounded or flying, the chains will pull him to the ground, rooting him for 1.5 seconds.
8. Astral Projection: 2 Charges. Conjures an astral projection. Your body remains behind and vulnerable. This projection can fly be destroyed via a heavy punch. You will be able to cast 1 spell before having to return to your body. The channel abilities work really well with this ability since the projection can channel in a different vector than your original body.
9. Ethereal Shield: Instantly conjures a wide mystical shield for 1 second that faces your direction. If any enemy spell hits the shield, that spell would be nullified. Doesn't work on AoE spells such as Affrication. Can only nullify a single spell.
Thanks for reading. I feel like some of the abilities here can be improved or replaced and if you have any ideas please feel free to post them here.
Note:
I wanted to create a high-skill ceiling character that is very similar to Invoker but the developers probably want a lower skill ceiling than Dota. IMO The core issue with Invoker, is memorizing each spell and then advancing to combos. While this is super cool, the skill ceiling for this hero is the highest ever seen in a MOBA. I offer a solution in the term of cycling through sets of 3 spells via Spellbooks; no need to memorize each spell anymore. While this hero would still be a high skill ceiling hero in Deadlock, I think it would be much more approachable for the average player. Just memorize the combos - no need to memorize the spells

Lore:
Among Ixian folklore, one tells of a powerful sorcerer: Long ago, on another plane of existence, there was the Order of the Jade Arcanum — an order composed solely of sorcerers and beings of arcane potential. For a thousand years, its members contained the most dangerous threats of their realm.
One such sorcerer, an Ixian prodigy, was raised within the Order’s halls. He devoured every book, mastered every rune, perfected every incantation. Decades passed, and the Patron of the Jade Arcanum, impressed beyond measure, named him Prime Arcanum — the highest honor, the Patron’s right hand.
Eternally obsessed with the pursuit of knowledge, he continued to consume all he could. Yet when nothing remained, his gaze turned toward the Patron himself. The Order, he discovered, was merely a front — a mechanism to gather an army. For decades, the Patron had prepared a grand ritual, one requiring the combined strength of the greatest sorcerers.
When the Prime Arcanum reached the height of his power, the Patron thought it was time to carry out the grand ritual. Or so he thought. At the ritual’s most vital moment, the Prime Arcanum had a change of heart. None had ever witnessed such mastery — where others took decades to memorize a handful of spells, he required only days. None could match the Prime Arcanum.
When dawn broke, the entire Order lay silent, snuffed out by the Prime Arcanum’s hand. Even the Patron of the Jade Contentum proved powerless before his own disciple. One question remains — what was the purpose of such complex ritual?
Since that day, the Prime Arcanum has wandered across realms, seeking the answer. Forever vigilant if any more of their kind will show up.
Gameplay:
Prime Arcanum has access to a total 9 unique abilities. 3 interchangeable abilties and the ultimate is "Switch Spellbook" which cycles between 3 sets of 3 abilities. (Maybe allow players to bind specific spellbooks to custom keys?)
Casting a spell will put the 2 other spells within that book on cooldown as well - making you have to switch to another spellbook.
An upgrade can allow you to cast 2 abilties before having to switch Spellbook. (AP Upgrade).
Prime Arcanum can switch spellbooks while he channels abilities.
This character is not supposed to be a carry, but rather a wide arsenal of utility and setup for your team AKA support.
Weapon: Shoots magical energy from his hands that have a very slow projectile velocity.
Devastation Spellbook:
1. Annihilation Blast: Channel a devastating blast increasing the range and damage for a max of 3 seconds - and then fire it towards your crosshair. You can cast other spells while this channels.
2. Cosmic Flare (SUNSTRIKE): Channel. Global. After 1.5 seconds, Brings down a devastating blast from above, dealing a burst of spirit damage in a small infinite vertical area of the map. You can use your map to cast it or cast it nearby like a skillshot via alt cast.
3. Enchanted Arcanum: Enchants your weapon, causing your attacks to have faster velocity and to inflict damage in a small AoE.
Arcanist Spellbook:
5. Disarming Gaze: Launches a special projectile towards the crosshair, if it hits an enemy, channel a special gaze and inflict a significant self slow. If the enemy is within your Line of Sight, he will be disarmed. This ability can be canceled via a melee attack to you. Astral Projection works really well with this.
5. Saturnic Tornado: Fires a gust of wind towards the crosshair that knocks up enemies in a vertical path.
6. Solar Blast: Channels a wind blast increasing the range of 3 seconds - and then fire it towards your crosshair to knock enemies away who are caught in the blast. You can cast other spells while this channels.
Phantasmal Spellbook:
7. Mystic Roots: Fires mystical roots that travel underground, if the roots travel directly below an enemy whether he is grounded or flying, the chains will pull him to the ground, rooting him for 1.5 seconds.
8. Astral Projection: 2 Charges. Conjures an astral projection. Your body remains behind and vulnerable. This projection can fly be destroyed via a heavy punch. You will be able to cast 1 spell before having to return to your body. The channel abilities work really well with this ability since the projection can channel in a different vector than your original body.
9. Ethereal Shield: Instantly conjures a wide mystical shield for 1 second that faces your direction. If any enemy spell hits the shield, that spell would be nullified. Doesn't work on AoE spells such as Affrication. Can only nullify a single spell.
Thanks for reading. I feel like some of the abilities here can be improved or replaced and if you have any ideas please feel free to post them here.