Interactions between skills that moves characters.

Twinih

New member
Want to give feedback on skills like Hollidays Lasso, Paradox Swap, Abrams Shoulder Charge and Bebops Hook and etc.

Incosistensies between them causes a lot of disorientation in fights which I think should be adressed in some way.
For example: Bebops Hook completely breaks Hollidays Lasso, while Paradox Swap doesnt and let Holliday dictate position of character taken by Lasso the whole duration of Swap, while on other hand Bebops Hook have VERY weird interaction with Paradox Swap, when hook grabs character at first, but then character teleports to position where Paradox hitted Swap(And Im assuming similar thing happens with Hollidays Lasso and Swap, if Lasso duration expires while Swap still goes on, just couldnt test it properly alone).
Also Shoulder Charge currently have weird interactions. Charge doesnt stop or replace Infernus in Dash and if Abrams hits the wall, Infernus get stunned in location of Dash, not Abrams location. Similar thing happens with Charge and Lasso, though it harder to achieve in real matches, but still causes a lot of confusion.
 
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Hitting a successful Bebop hook on Infernus when he is mid-dash also breaks the game. I'm not sure if it's intended or not but you can not successfully hook Infernus when he is in his dash. Give that one a test
 
Mo & Krill also gets moved with a character being rescue beam'd - maybe intended but IMO only another ult should be able to affect his not a much shorter cooldown item that lets people pull him into a team to get killed easily
 
Okay a little correction.

Just test with my friend, Paradox Ult also sometimes breaks Hollidays Lasso. Seems like difference in interactions are timing depended
 
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Hitting a successful Bebop hook on Infernus when he is mid-dash also breaks the game. I'm not sure if it's intended or not but you can not successfully hook Infernus when he is in his dash. Give that one a test
Just tested with friend, Bebop was able to Hook Infernus in Dash, but we found that if Bebop has a different vertical coordinates, Infernus flies in hook in weird path and with changing speed, looks very weird
 

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Just tested with friend, Bebop was able to Hook Infernus in Dash, but we found that if Bebop has a different vertical coordinates, Infernus flies in hook in weird path and with changing speed, looks very weird
Interesting, I have had this happen several times in the past few weeks. Most notably, it happened in blue lane just before the turn to the walker. Infernus and I were both street level and I hooked him right as he started to dash. There was a rubber band effect, Infernus slowed slightly for a moment until it broke my hook.
 
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