Input Buffer Fails when used while on CD, while Silenced, while busy, or after missing a target

jc66266

New member
If you hold inputs for an ability while Silenced, the ability is on cooldown, while busy, or the ability fails (with the exception of being stunned), then continuing to hold the input will not cast the ability.

Cube is used and held while it is on cooldown. When it comes off cooldown, the ability needs to be re-pressed before it will work.
View attachment Input Buffer Fail - CD.mp4

Cube is used while Silenced. Again, it doesn't buffer and automatically use the ability - it requires a re-press.
View attachment Input Buffer Fail - Silence.mp4

Here is a cube specific bug where aiming towards, and being adjacent to some geometry can cause the self-cast cube to have no target. In this situation, it also requires a re-pressed key to activate cube. The cube bug should be fixed, but also.. If any self-cast abilities have fail contexts, you should really be able to input buffer it. Team-cast input buffers would also be nice (atm spam-clicking a geometry obscured teammate to hit a cast on them kinda sucks).
View attachment Input Buffer Fail - Wallcube.mp4

Input Buffering also does not work if the key is pressed while busy (mantling, zipline, climbing, using rescue beam, etc).

Expected Behaviour
While stunned/ability locked, input buffering behaves correctly. 2 is held while stunned, and then cube automatically casts once the stun is over.
View attachment Input Buffer Success - Stun.mp4

For abilities like The Cube on Viscous, using 'Ability Cancel Key' can cause the ability to instantly drop when double pressing the key. So having situations where you have to re-press the key to use the ability feels really bad and prone to error. Especially in a chaotic teamfight or against Geist's Life Drain which has a contextual silence to play around.

With so many cases where input buffering fails, the 'Ability Cancel Key' does not feel smooth to use.
 
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