Infernus Rework / Current issues

mdcurello

New member
Infernus has gone from being easily S tier to D tier in higher ranks. Overall a change was definitely needed. The recent update tried to address the issue of Afterburn scaling extremely well late game by redistributing damage over to Flame Dash and increasing the impact of his ult. This was overall still a nerf.

In the current meta, gun characters are buying slowing bullets and spirit characters are buying mystic slow/slowing hex, which currently neuters the effectiveness of flame dash as an offensive option.

If afterburn is no longer the strong ability in Infernus' kit, his flame dash should gain slow resist or more speed at T3 to offset how easily characters can disable this move.

Either that or remove the damage over time effect from afterburn and make it mechanic with napalm to explode when covered in oil as a burst damage option.

Happy to hear anyone's feedback, I just hope infernus becomes somewhat relevant again in the next few patches.
 
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