Infernus is currently broken

popesta88

New member
I'm not the type of person to complain about balance updates and so far even though this game is in Beta it's been freaking fantastic and I've had no major complaints with how the game runs and how characters are balanced, but this one is a bit ridiculous but Infernus's Flame Dash is just simply broken now.

The hero was already easily a top 5-7 character, and how he is unkillable because he can CONSTANTLY flame dash throughout a teamfight.

And even in a game with a Mo, Wraith, at least 1 knockdown and healing reduction we couldn't keep him at bay because he already had a massive lead
(He was allowed to just run under guardian in early game). And even when we were able to secure a kill, we had to use literally everything on a character that not only AOE damaged our entire team, but is not even considered a tank character in the slightest.....so it makes it easy for the rest of the team to clean up on us.

It's just crazy, I shouldn't see a Flame Dash literally 4 times in a team fight lol.

As a Wraith main, this would be like giving Wraith's Teleport charges and allowing me to cast it every 8-10 seconds. I literally would become an unkillable character.

This is bad enough to make me not want to play for a while because Infernus is a popular enough character that he'll be in every game, and I'm a high enough rank where folks actually read patch notes and will abuse broken things.
 
To be fair, while Haze is really strong, it's not bad enough where she's absolutely broken and uncounterable and makes the game unfun to play.

Like always, all it takes is 1 good disable and she's pretty much dead in any teamfight.

Infernus though....like I said above, he only died twice in a game where our entire team was targetting him and had 3-4 VERY strong disables to stop him lol.

.....and the irony in all of this is that we had a Haze on our team lmfao
 
To be fair, while Haze is really strong, it's not bad enough where she's absolutely broken and uncounterable and makes the game unfun to play.

Like always, all it takes is 1 good disable and she's pretty much dead in any teamfight.

Infernus though....like I said above, he only died twice in a game where our entire team was targetting him and had 3-4 VERY strong disables to stop him lol.

.....and the irony in all of this is that we had a Haze on our team lmfao
i just finished a game, where as haze, with healbane and toxic bullets i slept and knocked down infernus, he was almost dead but of course he could flame dash away, then as i chased him a bit (because it was near our walker) he flame dashed into me again healing most of my damage with lucky shot, and then he ended up killing me.

It's actually insane that with healbanes 40% healing reduction and toxic bullets 50% healing reduction he still healed majority of my damage because he dashed once into me and got me burning.
 
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