Infernus Catalyst interrupts slide

This is the case for many, many abilities, hard to tell if it's a bug or intentional since characters like vyper explicitly have no abilities that stop the slide. I do hope they actually change it to allow you to slide.

Here's a list of most abilities that do it (excluding abilities like Kelvin 2 or Infernus 2 where it makes sense why they stop you):
  • Dynamo Rejuvenating Aura (3) - Before T3 upgrade
  • Haze Sleep Dagger (1)
  • Holliday Powder Keg (1) and Bounce Pad (2)
  • Infernus Napalm (1)
  • Ivy Kudzu Bomb (1)
  • Kelvin Frost Grenade (1)
  • Lady Geist Life Drain (2), Malice (3), and Ultimate
  • Lash Flog (3)
  • McGinnis Mini Turret (1), Medicinal Scepter (2) and Ultimate
  • Mirage Fire Scarabs (1)
  • Mo and Krill Scorn (1) and Sand Blast (3)
  • Paradox Pulse Grade (1), Time wall (2)
  • Pocket Flying Cloak (2)
  • Seven Lightning Ball (1), Static charge (2) and Power Surge (3)
  • Shiv Serrated Knifes (1) and Bloodletting (3)
  • Sinclair - all abilities
  • Vindicta Stake (1) and Crow Familiar (3)
  • Viscous Splatter (1) and The Cube (2)
  • Warden Alchemical Flask (1) and Binding Ward (3)
  • Wraith Card Trick (1) and Ultimate
  • Yamato Crimson Slash (3)
 
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