RizoBoy
New member
From patch note:
But in misc.vdata:
Golden Statue
Soul Breakables
The chances between the Soul Breakables and the Golden Statue breakables are mixed up.
- Soul Breakables chance increased from 50% to 60%.
- Golden Statue breakables chance increased from 40% to 50%.
But in misc.vdata:
Golden Statue
JSON:
citadel_breakable_item_container =
{
_class = "citadel_breakable_prop"
m_flRespawnTime = 180.000000
m_iHealth = 1
m_bBreakOnDodgeTouch = true
m_bSolidAfterDeath = false
m_bRenderAfterDeath = false
m_bDamagedByAbilities = true
m_bDamagedByMelee = true
m_bDamagedByBullets = true
m_flInitialSpawnTime = 120.000000
m_flPrimaryDropChance = 60.000000 <------
...
Soul Breakables
JSON:
citadel_breakable_prop_wooden_crate =
{
_class = "citadel_breakable_prop"
m_flRespawnTime = 180.000000
m_iHealth = 1
m_bBreakOnDodgeTouch = true
m_bSolidAfterDeath = false
m_bRenderAfterDeath = false
m_bDamagedByAbilities = true
m_bDamagedByMelee = true
m_bDamagedByBullets = true
m_flInitialSpawnTime = 120.000000
m_flPrimaryDropChance = 50.000000 <------
...
The chances between the Soul Breakables and the Golden Statue breakables are mixed up.