Most abilities that have a movement restriction or slow the player down on cast will interrupt slides, and those that don't won't interrupt slides.
However, there are some abilities that don't follow this behavior:
For comparison, many abilities that don't slow won't interrupt slides, such as Abram's Siphon Life, Lady Geist's Essence Bomb, or Calico's Gloom Bombs.
However, there are some abilities that don't follow this behavior:
- Bebop: Exploding Uppercut, only ability that can't be cast at all while sliding.
- Holliday: Bounce Pad, no slow on use, interrupts slides
- Infernus: Napalm, no slow, interrupts
- Lady Geist: Life Drain, interrupts, but can slide afterwards anyways.
- Lady Geist: Malice, no slow, interrupts
- McGinnis: Heavy Barrage, interrupts, but can slide afterwards
- Sinclair: Assistance/Audience Participation/Rabbit Hex, no slow, interrupts
- Vindicta: Crow Familiar, no slow, interrupts
- Vindicta: Assassinate, slowdown, doesn't interrupt
- Wraith: Card Trick, no slow, interrupts
For comparison, many abilities that don't slow won't interrupt slides, such as Abram's Siphon Life, Lady Geist's Essence Bomb, or Calico's Gloom Bombs.