Inaccurate Predictive Path for Abrams' Seismic Impact

haksanlulz

New member
The predictive path for Abrams' Seismic Impact often fails to accurately detect early collisions, leading to a frustrating gameplay experience. While the ability shows a projected landing point, it frequently overlooks obstacles that cause the impact to occur prematurely. This issue presumably stems from the use of raycasting for trajectory calculation. Implementing spherecasting instead could potentially improve collision detection, allowing the ability to account for obstacles such as bridges or the top of respawn's walls. The current system's inability to anticipate these early impacts significantly reduces the reliability and effectiveness of the ability.
 
I know this is an old thread but it's also very annoying being stuck on the bridges and walls around the map when you physically are prevented from landing and are stuck trying to descend, you eventually unstuck and land after about 8 seconds but when it happens you usually die
 
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