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it will be cancelled when the enemy is performing heavy melee,as long as your heavy melee can hit it before he does.At this moment both players will remove the heavy melee damage.This effect won't trigger if the enemy doesn't heavy melee,including knocking back.Like restorative shot ,your next heavy melee will clear the CD.When cooldown goes off, it'll do knockback without damage? What do you mean with Heavy Melee cancel? Its cancelled when the enemy is perfoming heavy melee, or he just cant use it after your heavy melee hit? Looks pretty imba
Maybe i need to consider extending its CD.When cooldown goes off, it'll do knockback without damage? What do you mean with Heavy Melee cancel? Its cancelled when the enemy is perfoming heavy melee, or he just cant use it after your heavy melee hit? Looks pretty imba
Maybe i need to consider extending its CDWhen cooldown goes off, it'll do knockback without damage? What do you mean with Heavy Melee cancel? Its cancelled when the enemy is perfoming heavy melee, or he just cant use it after your heavy melee hit? Looks pretty imba
my bad ,i am not good at English lol.You've been kind enough to rephrase it for me,thx.That's a decent-looking mechanic! Wording's a little clunky, but par for live. Here's a swing at articulating:
If 'remove Heavy Melee damage' means applying none whatsoever:
Your heavy melee attacks apply to enemies making their own heavy melee attacks no damage but while also preventing their attacks & knocking them back
Or if 'remove Heavy Melee damage' means to only apply light melee damage:
Your heavy melee attacks apply to enemies making their own heavy melee attacks only light melee damage but while also reducing any attacks of theirs to light melee damage & knocking them back
Parry items are underplayed imo so I think reducing the opponent's entirely while only dealing light melee would make for the best version