lordbeanthev
Member
I definitely think the hardest part about implementing the idea of Aghanim's Scepter into Deadlock (besides fun/balance of the upgrades themselves) is how a player would go about purchasing it and how it would affect investment for the player. I've written a basic idea of what it could be like under the current shop but if the purported "Cursed Item" shop exists [ Not sure if talking about rumored leaks is O.K. ] --- it could work by upgrading a specific item that the player owns (Ex: Rapid Recharge for Celeste or Superior Duration for Infernus) or as a unique item like below. (could be changed to interact differently under the investment system)
T3 Component Item (Imbue Weapon / Vitality / Spirit)
Gain stats based on what investment was chosen.
For example:
Weapon -> [8% Weapon Dmg 8% Fire Rate +2 Out of Combat Regen]
Vitality -> [+75 Health +6% Bullet Resist + 6% Spirit Resist]
Spirit -> [+8 Spirit Power + 6% Ability Range]
[Same Across Imbues] Passive: Your next ability to be maxed costs 4 points instead of 5. The next ability you max costs 6 instead of 5.
T4 Item (Investment based on the previous Imbue) that enhances a character's ability. (Associated ability MUST be fully-leveled in order to have effect) [Slightly improved stats based off of T3 Imbue]
In an ideal world, this item would act as an enabler for different builds/playstyles/point orders that don't necessarily exist at present. Some characters were pretty hard to think of ideas for that wasn't just gives an ability more damage outright. { Though admittedly some are inspired by DotA's version of the same spell. }
Random list of ideas for every character !! [Spell that needs to be maxed to gain the upgrade]
Space Pig's thread on an identical topic has some interesting ideas for how it would affect characters as well! All in all it was just a fun thought experiment on What Could Be, and I hope that it also piqued your interest in something like this coming to Deadlock one day.
T3 Component Item (Imbue Weapon / Vitality / Spirit)
Gain stats based on what investment was chosen.
For example:
Weapon -> [8% Weapon Dmg 8% Fire Rate +2 Out of Combat Regen]
Vitality -> [+75 Health +6% Bullet Resist + 6% Spirit Resist]
Spirit -> [+8 Spirit Power + 6% Ability Range]
[Same Across Imbues] Passive: Your next ability to be maxed costs 4 points instead of 5. The next ability you max costs 6 instead of 5.
T4 Item (Investment based on the previous Imbue) that enhances a character's ability. (Associated ability MUST be fully-leveled in order to have effect) [Slightly improved stats based off of T3 Imbue]
In an ideal world, this item would act as an enabler for different builds/playstyles/point orders that don't necessarily exist at present. Some characters were pretty hard to think of ideas for that wasn't just gives an ability more damage outright. { Though admittedly some are inspired by DotA's version of the same spell. }
Random list of ideas for every character !! [Spell that needs to be maxed to gain the upgrade]
- Abrams
- Infernal Resilience is now activateable. (even during stuns) It will purge all non-ultimate debuffs and provide temporary max HP based on the number removed.
- Apollo
- A successful Riposte now reloads his sword and empowers his next melee with a perfect hold Flawless Advance.
- Bebop
- Sticky Bomb now also breaks into shrapnel dealing additional scaling weapon damage.
- Billy
- Rising Ram can be recast when making contact with an enemy hero.
- Calico
- Ava can now use Leaping Slash and goes invisible for a short time when exiting tunnels.
- Celeste
- Enemies hit by Radiant Daggers will have another smaller version slowly follow them until it explodes.
- The Doorman
- Hotel Guest becomes a throwable projectile, checking-in all guests struck in its path.
- Drifter
- Eternal Night becomes a toggleable ability. (drains from a bar; duration affects drain rate and CD affects overall charge; charge items do not affect this) Darkness surrounds the Drifter isolating and blinding any enemies within its grasp.
- Dynamo
- Singularity now has a swirling vortex around its normal radius that naturally pulls enemies toward it.
- Graves
- (Tombstone Max) Zombies spawn an Elite Deadhead (better stats; moves toward nearest visible enemy / attacked neutral on map) when they die or explode.
- Grey Talon
- Spirit Snare becomes a charged ability, arm faster, and is able to be thrown faster. An activated trap will activate other traps within its proximity.
- Haze
- Smoke Bomb now builds up to TRUE invisibility throughout its duration. (the radius of detection becomes smaller as time goes on) It will also build up a boost to her spirit and her next dagger's wake-up delay significantly.
- Holliday
- Spirit Lasso now ricochets to another enemy within a range, disabling both for its duration.
- Infernus
- Flame Dash has improved start-up when activated and becomes toggleable, draining time from its charges accordingly.
- Ivy
- Entangling Thorns now provides a (flat/base) weapon damage buff to IVY that builds up while she stands in it. Gain Charge(s).
- Kelvin
- Ice Path now has snow fall from under it, buffing heroes with its benefits and Frozen Shelter regeneration. (at a reduced rate)
- Lady Geist
- Soul Exchange now has zero health buffers.
- Lash
- Grapple now has your next spell deal Heavy Melee Damage applied in addition to its normal effects.
- McGinnis
- Medicinal Specter now provides ammo to allies sitting within its range.
- Mina
- Nox Nostra will now always shoot all bats within 2.5 seconds. Slightly increased silence duration.
- Mirage
- Traveler now sends out a small twister that homes in on the nearest enemy (prioritizes heroes) at its cast point and destination. Traveler is now interrupted after hitting a damage threshold.
- Mo&Krill
- Sand Blast now additionally silences. Sand Blast's CD is reset when Burrowing.
- Paige
- Rallying Charge will be recast towards Paige ONCE (towards her) when the knights have fully charged to the outskirts of the city.
- Paradox
- Kinetic Carbine now ALSO deals spirit-scaling weapon damage.
- Pocket
- Increases the number of Barrage projectiles to 6. (Shoots faster so it takes the same amount of time it did with 4.)
- Rem
- Lil Helpers can now be alt-casted to command troopers to follow Rem. Helpers now provide the hero follower buff as a small aura.
- Seven
- Now able to cast other spells during Storm Cloud. Storm Cloud's Lightning Bolt can be recast again.
- Shiv
- Killing Blow has greatly increased range based on how angry he is.
- Silver
- While Lycan Curse is not active, if any of the Top 3 Net Worth Heroes are on the enemy team, they will be MARKED. Silver's damage will be AMPED against them while she's in human-form. When Lycan Curse is activated, gaining kill participation against any of them will grant Silver a bounty. [ Not EXACTLY certain on the game elements of the bounty. ] { Souls? Golden Statues? Bridge Buffs? How many/How much/How Long? Something different entirely? }
- Sinclair
- Vexing Bolt can now be held down to follow your crosshair. Releasing control will have it shoot as normal.
- Venator
- Improved Hex-Lined Snap Trap scaling. Traps now have a longer lifetime and can be detonated for a small explosion.
- Victor
- Pain Battery becomes a charged ability. Using it will now consume all charges and amplify its effect accordingly by how many used. (1/2/3 charges -> 1x/1.33x/1.5x)
- Vindicta
- Players killed recently by Assassinate explode into a murder of crows in a sphere around the point of death.
- Viscous
- Goo Ball now picks up any unit crushed by it --- increasing its duration and size based on what was crushed.
- Vyper
- Screwjab Dagger now shoots in a cone of five daggers and has its stack count increased to V.
- Warden
- Willpower [debuff resist, move speed] is now applied in an area around Warden when activated. (reduced shield for allies)
- Wraith
- Card Trick now has five charges and draws from a deck(s?) with numbers and face cards. Can be alt-cast to expend all charges at once and will have effects based on what poker hand was dealt. { This might be a little too ambitious but I think it would be really funny if the counting cards bit went even further considering the cards are now suited and now can be cycled between which one gets used and whatnot. }
- Yamato
- Shadow Transformation now gives Yamato additional heavy melee distance and the ability to pierce one parry per hero.
Space Pig's thread on an identical topic has some interesting ideas for how it would affect characters as well! All in all it was just a fun thought experiment on What Could Be, and I hope that it also piqued your interest in something like this coming to Deadlock one day.
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