
Holy Water Item Idea
It feels like a lot of lingering aoe abilities get a little too much area denial without having any real counter play other than move. I thought this could help fill a role like an opposite to alchemical fire. (numbers can be tweaked)
Current abilities this would effect:
Infernus Dash trail - Ivy Kudzu - Geist Bombs - Graves Grasping hands - Paige Bookwyrm Trail - Viscous Goo splatter remains - Venator Traps - Talon Traps - Alchemical Fire
Debated about it effecting:
Seven Balls - Paradox Bombs - Doorman Bells - Holiday Bounce Pads - Magician Assistant - Dispelled Bebop Bombs - McGinnis Turrets and Specter (lol probably not) - Walker Fire
Thought about being a T3 or T4. If it effected all listed it would need to be a T4