FrostyTurtle
New member
Replacement for "Bounce Pad"
Rationale behind the change
The main problem with this ability change would be the current map layout and the insides of buildings. Holliday would constantly hit the ceilings in certain buildings or areas of the map. Maybe a good solution would be allowing the ability to be switched-off when active.
Aside from the map issue, another problem could be landing headshots becoming extremely difficult when this ability is active, making it kind of a net negative for the hero instead of a useful tool.
Conclusion
A new mechanic, interesting gameplay with fair counterplay, and a homage to this character's original influence.
Feedback?
Ability - Holliday activates her Spring Spurs and bounces with her momentum, dealing damage in a small area of effect each time she lands. Increase move speed. Jump can be used while landing to increase her bounce height and damage on landing. This ability is channeled, like Vindicta flight, and can be cancelled at any time.
Rationale behind the change
This would add a new and (in my opinion) fun mechanic that is not currently in use by an existing hero or item. Right now, the way you theoretically want to play around Holliday's ult is to either warp stone or majestic leap in, ult the target, and then use bounce pad to get out (or vice versa). The problem with this is that the ability combo, if used in an ideal situation, doesn't have a ton of counterplay.
My suggestion is to turn Holliday's combo into warpstone / majestic leap, lasso, and then bounce away with the stolen teammate with Spring Spurs, damaging them with each bounce. This gives the enemy team the ability to react to Holliday - using stuns, defensive support items, or simply shooting her as she bounces away.
In addition to a theoretically more fair gameplay loop, I believe this also sounds like a relatively fun mechanic that meshes well with her other basic abilities.
- Powder keg - Now you can throw it and punch the keg downward as you're bouncing around.
- Crackshot - Landing head shots becomes a bit more difficult with this ability active, but quite a bit more rewarding.
Lastly, this change aligns much more with the clear influence for Holliday - Batrider from Dota. An ability that allows the hero to gain high ground, traverse the map in a unique way, and deal continuous damage to enemies around you.
Problems with this changeThe main problem with this ability change would be the current map layout and the insides of buildings. Holliday would constantly hit the ceilings in certain buildings or areas of the map. Maybe a good solution would be allowing the ability to be switched-off when active.
Aside from the map issue, another problem could be landing headshots becoming extremely difficult when this ability is active, making it kind of a net negative for the hero instead of a useful tool.
Conclusion
A new mechanic, interesting gameplay with fair counterplay, and a homage to this character's original influence.
Feedback?