Hitman's Contract
1250 or 3000 item
Category: Spirit
Stats could be Move Speed, Spirit Power, and Health Regen? I want it to have no defensive stats.
Passive
Upon purchase, a random enemy hero is targeted. If you kill or get an assist on the targeted enemy, Hitman's Contract gains x Spirit Power.
If the contract is completed, another enemy hero who hasn't been selected is chosen 30 seconds later, repeat until each enemy hero has been killed once.
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Scaling rate would be something like 1/2/3/5/8/10 (not actual stat just example), increasing slowly with the first kills then larger with the later.
The hero would be notified they were being targeted with a sound effect/voice line/ui element.
The item would be below rate until ~4 kills are achieved. I want this to be a risky item to buy unless you are confident, and you have to be sufficiently punished for being too cocky. This would hopefully make it an item you have to make a tempo call on purchasing, and not just autopilot buy it every game on any hero.
I'm leaning towards spirit power as weapon already has a lot of unique/fun items with the focus on headshot/sustained shot/melee, this could add a unique choice for spirit focused heroes who don't want to just buy general stat items.
I think a snowballing item like this could be very fun to play with in the game and would add another focus dynamic for both the hunted and hunter.
Let me know what you think!
1250 or 3000 item
Category: Spirit
Stats could be Move Speed, Spirit Power, and Health Regen? I want it to have no defensive stats.
Passive
Upon purchase, a random enemy hero is targeted. If you kill or get an assist on the targeted enemy, Hitman's Contract gains x Spirit Power.
If the contract is completed, another enemy hero who hasn't been selected is chosen 30 seconds later, repeat until each enemy hero has been killed once.
--------------------
Scaling rate would be something like 1/2/3/5/8/10 (not actual stat just example), increasing slowly with the first kills then larger with the later.
The hero would be notified they were being targeted with a sound effect/voice line/ui element.
The item would be below rate until ~4 kills are achieved. I want this to be a risky item to buy unless you are confident, and you have to be sufficiently punished for being too cocky. This would hopefully make it an item you have to make a tempo call on purchasing, and not just autopilot buy it every game on any hero.
I'm leaning towards spirit power as weapon already has a lot of unique/fun items with the focus on headshot/sustained shot/melee, this could add a unique choice for spirit focused heroes who don't want to just buy general stat items.
I think a snowballing item like this could be very fun to play with in the game and would add another focus dynamic for both the hunted and hunter.
Let me know what you think!