newbienice909
New member
This has been brought up before: https://forums.playdeadlock.com/thr...d-have-a-flat-bullet-velocity-increase.43102/
I want to echo the suggestion, and add some suggested numerical changes. They could be altered, but this seemed to be a good middleground.
Instead of High Velocity Magazine giving +20% speed, it gives a flat +100 m/s.
Instead of Pristine Emblem giving +35% speed, it gives a flat +200 m/s.
Currently
- High Velocity Mag adds +20% bullet velocity, and Pristine Emblem adds +30% bullet velocity
- These items can be critical to gameplay, especially during the laning phase, due to the denial system
- The lowest velocity characters need this benefit the most.
- The highest velocity characters benefit the most from these items
- For many characters, Pristine Emblem is valuable even without bullet velocity
After Change
- High Velocity Mag adds +100ms bullet velocity, and Pristine Emblem adds +200ms bullet velocity
- These items can be critical to gameplay, especially during the laning phase, due to the denial system
- The lowest velocity characters need this benefit the most.
- The lowest velocity characters benefit the most from these items.
- For many characters, Pristine Emblem is valuable even without bullet velocity
The chart below might help compare and visualize - the distribution is still quite similar, but now it is weighted to the slow velocity characters a bit more. Vindicta remains the fastest shooting character in the game, but now everything has been equalized a bit. The people who need it most, get it, and it doesn't push the already hitscan-y characters even further ahead of the lobby.
The white text is just the values above 1000 m/s, where it started to become difficult to read.
![1736235497527.png 1736235497527.png](https://project8-data.community.forum/attachments/33/33955-98ca1f5d17e9c6bc8a260c10c5cb02e4.jpg?hash=nZPeNp4gNS)
I want to echo the suggestion, and add some suggested numerical changes. They could be altered, but this seemed to be a good middleground.
Instead of High Velocity Magazine giving +20% speed, it gives a flat +100 m/s.
Instead of Pristine Emblem giving +35% speed, it gives a flat +200 m/s.
Currently
- High Velocity Mag adds +20% bullet velocity, and Pristine Emblem adds +30% bullet velocity
- These items can be critical to gameplay, especially during the laning phase, due to the denial system
- The lowest velocity characters need this benefit the most.
- The highest velocity characters benefit the most from these items
- For many characters, Pristine Emblem is valuable even without bullet velocity
After Change
- High Velocity Mag adds +100ms bullet velocity, and Pristine Emblem adds +200ms bullet velocity
- These items can be critical to gameplay, especially during the laning phase, due to the denial system
- The lowest velocity characters need this benefit the most.
- The lowest velocity characters benefit the most from these items.
- For many characters, Pristine Emblem is valuable even without bullet velocity
The chart below might help compare and visualize - the distribution is still quite similar, but now it is weighted to the slow velocity characters a bit more. Vindicta remains the fastest shooting character in the game, but now everything has been equalized a bit. The people who need it most, get it, and it doesn't push the already hitscan-y characters even further ahead of the lobby.
The white text is just the values above 1000 m/s, where it started to become difficult to read.
![1736235497527.png 1736235497527.png](https://project8-data.community.forum/attachments/33/33955-98ca1f5d17e9c6bc8a260c10c5cb02e4.jpg?hash=nZPeNp4gNS)